Silly Design

Clark Quinn

Time for a brief rant on interface designs. And, hopefully, we can extract some lessons, because these are just silly design decisions. But there’s one very very silly design decision here. The post Silly Design appeared first on Learnlets. design

Design 173

SMEs for Design

Clark Quinn

In thinking through my design checklist, I was pondering how information comes from SMEs, and the role it plays in learning design. The problem with getting design guidance from SMEs is that they literally can’t tell us what they do! design

Design 207

Learn Informal Learning Informally

Jay Cross

Next month I’ll be offering an experiential workshop on Informal Learning through Jane Hart’s Social Learning Center. By the close of the workshop, you will be able to… understand what informal learning is, how it works, why it’s important. Informal Learning Just Jay

Tools and Design

Clark Quinn

I’ve often complained about how the tools we have make it easy to do bad design. Authoring tools, in general, are oriented on a ‘page’ metaphor; they’re designed to provide a sequence of pages. The challenge isn’t inherent in the tool design.

Design 164

Designing outside your comfort zone

Adaptive Path

That’s what we tell ourselves because as designers we often rely on tried and tested tools, methods and standards to help us arrive at a solution that should work. They may sound like best practices for just being a good designer, and they are. “Trust the process!”.

Design 206

Rethinking Design: Curriculum

Clark Quinn

The goal is to choose tasks, with the final task likely being chosen first and working backwards (as in Understanding By Design ) to determine what needs to be done. design

Design 277

Evil design?

Clark Quinn

Writing, diagrams, client files, lots of important information! First, this is bad design. The post Evil design? design strategy technologyThis is a rant, but it’s coupled with lessons. . I’ve been away, and one side effect was a lack of internet bandwidth at the residence. In the first day I’d used up a fifth of the allocation for the whole time (> 5 days)! So, I determined to do all I could to cut my internet usage while away from the office.

Design 125

Informal Learning – the other 80%

Jay Cross

The start-up stiffed me but the paper morphed into the Informal Learning book. I’ll be leading a series of master classes on informal learning and working smarter in Europe. Informal Learning – the other 80%. Informal learning is effective because it is personal.

Refining Designing

Clark Quinn

A couple of months ago, I posted on thinking about designing, calling for designing ‘backwards and forwards’ And it’s continued to percolate, rightly or wrongly. It occurred to me that when you design your resource(s), that has to happen first. design

Design 183

Pulling informal learning

Harold Jarche

Informal learning is mostly Pull. Traditional courses can be designed or taken from a wide variety of sources, such as Udemy. They are also more in control of who Pushes to them, through social networks and other sources of online information. Informal Learning

Ben Fry’s “Computational Information Design”

Adaptive Path

If you’re a programmer you’ll be inspired to start designing, and if you’re a designer you might find yourself inspired to take up coding. Ben Fry, UX Week: Computational Information Design from Adaptive Path’s UX Week Videos.

Design 203

Rethinking Design: Pedagogy

Clark Quinn

In thinking through how to design courses that lead to both engaging experiences and meaningful outcomes, I’ve been working on the component activities. In typical approaches, you’d be presenting conceptual information (e.g. design

Design 210

The Evolution of Design Thinking

Irving Wladawsky-Berger

Design Thinking is the featured topic in the September issue of the Harvard Business Review with four articles on the subject. “It’s The application of design thinking beyond products, - in innovation, problem solving and business strategy, - isn’t new. That’s where design comes in.

Design 280

Designing Learning Like Professionals

Clark Quinn

I’m increasingly realizing that the ways we design and develop content are part of the reason why we’re not getting the respect we deserve. We need to start combining experience design with learning engineering to really start delivering solutions. To truly design learning, we need to understand learning science. For instance, there’re sound cognitive reasons why information dump and knowledge test won’t lead to learning.

Design 170

Grand Unified Theory of Service Design, Systems Design, and Organization Design

Adaptive Path

I sat down with Jeff to pick his brain on putting the ‘service design’ in software-as-a-service. One is that I specialize in helping IT organizations and digital businesses bring together agile, DevOps, and design thinking in order to adopt new methodologies and be able to deliver more continuous value, so I’m really interested in the relationship between design and engineering and design and IT in particular. Very often, DevOps and design never speak.

Design 149

Design like a pro

Clark Quinn

And yet, if you’re going to be a learning designer or engineer , you should know the science and be using it. You could read Julie Dirksen’s Design for How People Learn as a very good interpretation of the science. Among the things we know are that rote and abstract information isn’t retained, knowledge test doesn’t mean ability to do , getting it right once doesn’t mean it’s known, the list goes on. design

Design 189

Design thinking & complexity pt 1

Dave Snowden

I promised to address this yesterday following a presentation on Design Thinking at the conference here in Ohio. Designers going into the field to observe people in action. It also seemed more suitable for product design that service creation.

Is Design Thinking the “New Liberal Arts”?

Irving Wladawsky-Berger

Design thinking has become an increasingly popular topic of discussion over the past decade. Design is no longer just for physical objects, e.g. cars, bridges, shoes, jewelry, smartphones. The application of design thinking beyond products isn’t new.

Design 274

Designing Backward and Forward

Clark Quinn

So I began thinking about performance experience design as a way to keep us focused on designing solutions to performance needs in the organization. From there, we can design forward to create those resources, or make them accessible (e.g. design meta-learning

Design 233

Educational Game Design Q&A

Clark Quinn

How many years have you been designing educational games? Started with my first job out of college, designing and programming educational computer games. Using a design framework of Analysis, Specification, Implementation, and Evaluation: Analysis. Game design is a team sport.

Fuelled by Informal learning

Harold Jarche

This interconnected world sure makes it easy to learn informally though. The pressure vessel is a thick steel vessel that operates at a pressure of about 7 MPa (~1000 psi), and is designed to withstand the high pressures that may occur during an accident. Informal Learning

Designing E-Learning 3.0 in gRSShopper - 13

Stephen Downes: Half an Hour

There are two major problems with the Reader as it is currently designed: - it's slow. When I first designed the PLE interface, I created a test modal (which I had planned to use for a login screen). Then Badgr requires information about the author, the badge, and the evidence.

Design 164

Reconciling Formal and Informal

Clark Quinn

Recently, there’s been a lot of talk about informal learning, which ends up sounding like formal learning, and this can be confusing. Now, let’s move on to informal learning, as this is where, to me, we have a conflict. They’re designed, developed, and delivered.

Work environment design for learning

Harold Jarche

The resources may be inanimate or human; the activities may be formal or informal. A well designed learning environment is curated with a specific need in mind. Informal Learning Learning Performance Improvement

Design 221

Informal learning, the 95% solution

Harold Jarche

Tweet Informal learning is not better than formal training; there is just a whole lot more of it. Supporting informal learning at work is not as clear-cut as something like ISD. Today there is no agreed-upon informal learning design methodology. Informal Learning

Designing E-Learning 3.0 in gRSShopper - 1

Stephen Downes: Half an Hour

For example, instead of creating a course simply by filling in boxes in predefined forms, I can think about the structure and format ahead of time and design it exactly how I want. The idea here is that you don't want to type the same information into a database in two different locations.

Design 170

Guided Social Learning Experience Design (Online Workshop)

Jane Hart

Online workshop runs 18 August – 12 September Most e-learning design is about gathering a comprehensive set of material, storyboarding the content, developing screens of information and adding in interactivity and quizzes to test understanding.

Design Thinking and the Workplace Experience

Irving Wladawsky-Berger

Design has long played a major role in product innovation. But in the last few years, a shift has been underway bringing design to the very core of the business. “ The Evolution of Design Thinking : It’s no longer just for products.

Design 269

Designing E-Learning 3.0 in gRSShopper - 12

Stephen Downes: Half an Hour

You can access your account data by clicking on Myself -> Social Network -> Options, as follows: Figure 137 - Social Network Options Button This displays a screen with all your account information. In the body, we specify information about the assertion.

Design 149

Designing E-Learning 3.0 in gRSShopper - 8

Stephen Downes: Half an Hour

Of course we've done that with the Your Feeds page, but that page is designed for humans. Here's some information about it: [link] So we need to create an OPML file. Again, I could use a Perl module specifically designed for this, and in some cases I will.

Design 149

How to support informal learning

Jay Cross's Informal Learning

Cross is a champion of informal learning, Web 2.0, He has challenged conventional wisdom about how adults learn since designing the first business degree program offered by the University of Phoenix three decades ago. They are currently refining informal/web 2.0 Interview.

ID - Instructional Design or Interactivity Design in an interconnected world?

Charles Jennings

Instructional design is not only seen as a core competency for learning and development/training specialists, but it’s a huge industry, too. Most learning vendors tout their ‘expertise in instructional design’ as a key reason as to why we should engage them to produce learning content.

Design 246

Instructional design: from “packaging” to “scaffolding”

Jane Hart

And although there is no teacher present, it is essentially a “sage on the stage”, information-dumping activity.

Design 284

Designing E-Learning 3.0 in gRSShopper - 11

Stephen Downes: Half an Hour

I don't want to have to type in all this information each time I grant a badge. Badges I looked at openbadges.me and Badgr and selected the latter mostly because it's where the Mozilla Backpack project landed. My allegiance will last as long as it works.

Design 143

Designing E-Learning 3.0 in gRSShopper - 4

Stephen Downes: Half an Hour

It asks, "Will your product, service, or analysis make Twitter content or derived information available to a government entity?" Social network information is kept in the config table. Activities Each week of the course will feature some events.

Design 154

Designing E-Learning 3.0 in gRSShopper - 9

Stephen Downes: Half an Hour

This is very different from previous models of online education, where a great deal of attention is paid to design. I’ve deliberately kept the design of this course super-simple, to focus on the pices, and the connections between them.

Design 143

Information foraging and social networks

George Siemens

One particularly valuable benefit of traditional design and teaching models is the creation of a central platform or cohesive view of knowledge in a particular domain. The information foraging model is one approach to consider – as detailed in this presentation: Information Foraging

The Modern L&D Dept requires other skills than instructional design

Jane Hart

Instructional Design is for designing instruction. We learn in many different ways – from information, from working with our teams as well as through our own experiences in doing our jobs. But in the workplace we don’t just learn from instruction, i.e. by being taught in classroom training or online courses. In fact most of the […]. Social learning

Skills 219

Designing E-Learning 3.0 in gRSShopper - 7

Stephen Downes: Half an Hour

I don't simply delete the feed, because I might still have a lot of records associated with the feed (in gRSShopper, when you delete a record, all graph references to the record are also deleted, so there's no broken links, but we lose the information.)

Design 143

Instructional design in 140 characters #140id

Jane Hart

Maureen obviously needs to use a glossary of terms to pack so much information into one tweet – so here is her Cookbook Glossary. When I talk about the power of the simplicity of Twitter, people often tell me you can’t say much in 140 characters.

Design 276

Designing E-Learning 3.0 in gRSShopper - 3

Stephen Downes: Half an Hour

The footer includes Creative Commons information, the publication year (set by ) , and uses an autodate to record when the page was updated ( ). [ Part 1 - Part 2 - Part 3 - ] I have the basic structure of the course in place and now I want to fill it out with some content.

Module 149

The key to informal learning is autonomy

Jane Hart

He writes: “I thought I had made a sound business case for investing more in informal learning, but few organizations changed their ways. They acted as if the natural way of informal learning didn’t exist. With informal learning, it is you, the individual, who are in control.

Design thinking & complexity pt 2

Dave Snowden

For the moment I want to look at some of the implications for design thinking, reinterpreted through a complexity lens; shifting from a linear process to a non-linear dynamic. Mind-Body cartesian dualism, Newtonian Physics and many other assumptions underpin the dominant ways of thinking in western society (and elsewhere) and as commonly understood design thinking does not avoid the trap; namely asking the wrong questions. So what does this mean for design?