Diagram!

Clark Quinn

One of the things that I feel is a really useful tool in my ongoing learning, in my ‘making sense of the world’ is diagramming. I find diagrams to be a really powerful way to understand not just elements, but relationships. So I want to make a case for the diagram.

Diagramming

Clark Quinn

So yesterday I talked about the value of diagrams , but I thought I’d add a bit about the process of actually creating diagrams. Naturally, I created a diagram about it. I created this diagram for a session I ran on diagramming a number of years ago.

Example Diagram

Clark Quinn

No, not a diagram that’s an example, a diagram about examples! I created this because I needed a diagram to represent examples. I’ve written about them, and I have diagrams for other components of learning like models. design

Diagramming Microlearning

Clark Quinn

And, as part of my usual wrestling with clarity, I created a diagram. The post Diagramming Microlearning appeared first on Learnlets. design mobileI’ll be giving an upcoming webinar where I make my case for defining microlearning.

SMEs for Design

Clark Quinn

In thinking through my design checklist, I was pondering how information comes from SMEs, and the role it plays in learning design. And it occurred to me visually, so of course I diagrammed it. The post SMEs for Design appeared first on Learnlets. design

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The Evolution of Design Thinking

Irving Wladawsky-Berger

Design Thinking is the featured topic in the September issue of the Harvard Business Review with four articles on the subject. “It’s The application of design thinking beyond products, - in innovation, problem solving and business strategy, - isn’t new. That’s where design comes in.

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Evil design?

Clark Quinn

Writing, diagrams, client files, lots of important information! First, this is bad design. The post Evil design? design strategy technologyThis is a rant, but it’s coupled with lessons. . I’ve been away, and one side effect was a lack of internet bandwidth at the residence. In the first day I’d used up a fifth of the allocation for the whole time (> 5 days)! So, I determined to do all I could to cut my internet usage while away from the office.

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Thinking Context in the Design Process

Clark Quinn

I was talking to the ADL Mobile folks about mobile design processes, and as usual I was going on about how mobile is not the sweet spot for courses (augmenting yes, full delivery no). Naturally, I started diagramming. design mobile

Design Interrupted: Design-time Versus Meeting-time

Adaptive Path

The same, it seems, goes for design. An article I read a while back caused me to reflect on how we scheduled meetings at Adaptive Path and how that might affect my colleagues' ability to achieve quality design work. But the meetings still break up the design day, and some days the teams might barely get into really deep design work where they have the time and focus to understand and solve hard problems before they'd have to attend a meeting.

Design Interrupted: Design-time Versus Meeting-time

Adaptive Path

The same, it seems, goes for design. An article I read a while back caused me to reflect on how we scheduled meetings at Adaptive Path and how that might affect my colleagues' ability to achieve quality design work. But the meetings still break up the design day, and some days the teams might barely get into really deep design work where they have the time and focus to understand and solve hard problems before they'd have to attend a meeting.

Training Design

Tony Karrer

I've been struggling a bit to capture a concept that I believe represents a fairly fundamental shift in how we need to think about Training Design. Oh, and I called it Learning Design in the diagrams, but I'm afraid that it's really more about Training Design.

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[liveblog] Judith Donath on designing for sociality (“Social Machines”)

David Weinberger

I read it this weekend and it is a rich work that explores the ways in which good design can improve our online sociality. Judith begins by saying that the theme of the book is the importance of online social interaction and designing for it. She uses a Mark Twain story [" Was the World Made for Man? "] about an oyster’s point of view to remind us that online design isn’t really all that evolved. She came back from Japan trying to design a more useful display.

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Strategy & Design; But Wait, There’s More

Adaptive Path

Strategy and design are two crucial elements when it comes to site design and development. We’ve put in so much hard work to plan and think and design how the features and elements of the site will work. I’ve put together this this diagram that shows the general tasks that go into a typical site redesign with a new CMS implementation. It shows where the Strategy and Design tasks stop and where Implementation starts.

How I became a learning experience designer

Clark Quinn

Not meaning this to be a sudden spate of reflectiveness, given my last post on my experience with the web, but Cammy Bean has asked when folks became instructional designers, and it occurs to me to capture my rather twisted path with a hope of clarifying the filters I bring in thinking about design.

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Cognition external

Clark Quinn

And I’ll talk it out first here, and maybe a diagram will emerge. I shared Jane Hart’s diagram yesterday, and I know that it’s a revision of a prior one. We should be designing for cognition external. design meta-learning social

Value isn’t a subtractive process: designing from the outside in

Adaptive Path

A while ago Peter and Jesse shared this simple diagram of how many businesses approach delivering value to their customers. The simple way to design the customer perspective is to spend time in their world and construct solutions as they might experience them. Designing from the outside in allows everyone in the organization to focus on the only thing that ultimately matters to customers — the experience you end up delivering.

Level of polish?

Clark Quinn

So, my first concern is the quality of the design. My mantra on design states that it has to be right first. But let’s assume that the design’s right. Perhaps the serious eLearning Design Manifesto? :) We can do better. Gilded bad design is still bad design.

Thoughts on strategy from Training 19

Clark Quinn

Friend and colleague Michael Allen practiced what he preached while talking about good learning design, as he does. I opened by making the case for doing optimal execution right, meaning doing proper learning design and performance support. design strategy

New reality

Clark Quinn

The model I found (by Milgram, my diagram slightly relabels) puts MR in the middle between reality and virtual reality. And, as I argue for extensively , good models give us principled bases for decisions and design. design virtual worlds

Constraints on activities

Clark Quinn

When we design learning activities (per the activity-based learning model ), ideally we’re looking to create an integration of a number of constraints around that assignment. I was looking to enumerate them, and (of course) I tried diagramming it. design meta-learning

Engagement

Clark Quinn

So just as the above diagram can represent either Czikszentmihalyi or Vygotsky, there’s the alignment I highlighted in Engaging Learning between the elements in greater elaboration. design games

Modelling

Clark Quinn

I had to submit my deck for my DevLearn workshop on Cognitive Science for Learning Design last week, but oddly, for every thing I was recommending I had a diagram, except for the notion of using models. This is ironic, since diagrams can be used to convey models.

Wise technology?

Clark Quinn

There was an interesting diagram where the short term result was good but the long term wasn’t, it was the ‘lobster claw’ ). design meta-learning strategyAt a recent event, they were talking about AI (artificial intelligence) and DI (decision intelligence).

Telling stories

Clark Quinn

You can even illustrate model with a diagram, and convey context with a picture. You can use thought bubbles to show the underlying thinking, include diagrams as a separate panel. design meta-learning

Agile Bay Area #LNDMeetup Mindmap

Clark Quinn

I’ve been interested in process , so I attended this month’s Bay Area Learning Design Meetup that showcased LinkedIn’s work on Agile using Scrum for learning design. It’s better just to look at the diagram ;). design strategy

Video Lessons

Clark Quinn

Moreover, I quickly found out I could include diagrams and text right on the screen! And I filled in diagrams a few times, and added some text a few times, to help keep pace. design technology

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Quip: learning & instruction

Clark Quinn

The statement is simple: Learning is action and reflection; instruction is designed action and guided reflection. This can involve just thinking, or writing, or diagramming , or other ways of representing the contingencies and emerging models. A critical feature of this statement is that the choices of action that we design, and the choices of resources to support reflection (content and representation tools), are critical. design meta-learning

Processing

Clark Quinn

draw a flow diagram. design meta-learningI’ve been thinking a lot about processing in learning of late; what processing matters, when, and why. I thought I’d share my thinking with you and see what you think. This is my processing! :). We know processing is useful.

Animations

Clark Quinn

I am a big fan of diagrams (as you probably infer :), and animations add an important dimension. As Larkin & Simon pointed out in their landmark Cognitive Science article (PDF) “Why a diagram is (sometimes) worth ten thousand words”, a mental model is composed of conceptual relationships between the elements. A diagram maps those conceptual relationships to spatial relationships, providing a memorable framework to both comprehend and remember that model.

Tools for LXD?

Clark Quinn

I’ve created diagrams (such as the Education Engagement Alignment ), and quips , but here I’m thinking something else. How do you use external resources to keep your design on track? And, in particular, for design. You might be using templates for good design.

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Extending Learning

Clark Quinn

He’s talked about the spacing effect (even providing the basis for a diagram in Designing mLearning), drawing upon his experience as one of our best proponents of evidence-based learning design. Both used diagrams (e.g. design meta-learning mobile

70:20:10 - Beyond the Blend

Charles Jennings

Each of these, though, were used to design and deliver structured and directed learning based on some form of instructional design and, often, as part of a curriculum. The diagram below also represents a common view of blended learning.

The Quinnov 8: An online course

Clark Quinn

It’s about an hour of video of me talking, with a few diagrams and text placeholders. The content is organized around what I’m terming the Quinnov 8, the eight elements I think are core to making the step to better elearning design. designOk, so I told you the story of the video course I was creating on what I call the Quinnov 8, and now I’ll point to it. It’s available through Udemy, and I’ve tried to keep the price low.

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Useful cognitive overhead

Clark Quinn

As background, I diagram. A famous cognitive science article talked about how diagrams are representations that map conceptual relationships to spatial ones, to use the power of our visual system to facilitate comprehension. Now, what I realized (as I was diagramming) is that the way I diagram actually leverages cognitive overhead in a productive way. I can use a whiteboard, but usually to communicate a diagram already conceived. design meta-learning

Learning in context

Clark Quinn

Naturally, I had to diagram it, so let me talk through it, and you let me know what you think. design meta-learning mobile

A very insightful framework

Clark Quinn

And that’s about rethinking training to be about transformative experience design, performance support to be included, and informal learning to be also addressed. But as an advocate of diagrams and frameworks, I think this is truly insightful and useful.

The Grail of Effective and Engaging Learning Experiences

Clark Quinn

Moving up the diagram, however, towards increasing effectiveness, is an area that’s less populated. While it’s low on fancy visual design, it’s effective because it’s closely aligned to the needed skills post-learning. design

Supporting our Brains

Clark Quinn

One of the ways I’ve been thinking about the role mobile can play in design is thinking about how our brains work, and don’t. And to me, these are principles for design: So, for instance, our senses capture incoming signals in a sensory store. design meta-learning mobile

xAPI conceptualized

Clark Quinn

And it occurred to me that I hadn’t seen a good diagram that helped explain how this all worked. design strategy technologyA couple of weeks ago, I had the pleasure of attending the xAPI Base Camp, to present on content strategy.

A complex look at task assignments

Clark Quinn

I was thinking (one morning at 4AM, when I was wishing I was asleep) about designing assignment structures that matched my activity-based learning model. The learner is also supposed to annotate their rationale for the resulting design as well. design meta-learning social

Games & Meaningful Interactivity

Clark Quinn

I started diagramming, and came up with the following characterization. We can use tools like exaggeration, humor, drama, and techniques from game design, literature, and more, to make that practice more meaningful. design games strategy

Aligning with us

Clark Quinn

We distribute it across representational tools like spreadsheets, documents, and (yes) diagrams. We’re really running organizations that aren’t designed for humans. design meta-learning social strategy

Where do comics/cartoons fit?

Clark Quinn

To start with, concepts are relationships, such as diagrams (as this one is!). Similarly, if we need conceptual relationships, we use a diagram, unless again if it’s dynamic and we need an animation. (By Similarly, a diagram could be shown in multiple states. design