Thinking about design ‘thinking’

Dave Snowden

I’ve been thinking about the whole approach we are adopting to design thinking as the Whistler retreat approaches. I’ve designated this as ‘industrialised’ given IDEO’s latest approach to training and certification.

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Silly Design

Clark Quinn

Time for a brief rant on interface designs. And, hopefully, we can extract some lessons, because these are just silly design decisions. But there’s one very very silly design decision here. The post Silly Design appeared first on Learnlets. design

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Complexity, design and aesthetics

Dave Snowden

The first this year is coming up shortly in Whistler and will focus on creating a complex systems approach to how we handle design and innovation in large organisations, the role of aesthetics and creativity in human systems. Design News

Redesigning Learning Design

Clark Quinn

Of late, a lot of my work has been designing learning design. Helping orgs transition their existing design processes to ones that will actually have an impact. That is, someone’s got a learning design process, but they want to improve it. design strategy

Design 164

Design, value & constraint

Dave Snowden

In Whistler earlier in the year we looked at the wider question of design and moved on in Tasmania to examine design in the context of resilience. In the final retreat of the year we continue the theme of design but this time with a wider focus on value.

Design 169

SMEs for Design

Clark Quinn

In thinking through my design checklist, I was pondering how information comes from SMEs, and the role it plays in learning design. The problem with getting design guidance from SMEs is that they literally can’t tell us what they do! design

Design 207

Designing with science

Clark Quinn

How should we design? Design for How People Learn (Dirksen). Of course, it may be that in the process of just designing both that you have some insight. The post Designing with science appeared first on Learnlets. design strategy

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Designing For Emerging Technologies

Adaptive Path

Adaptive Path’s Scott Sullivan is a contributing author of Designing for Emerging Technologies published by O’Reilly Media and released today. Adaptive Path Design Leaders Designing for Emerging Technologies Scott Sullivan

Designing a game

Clark Quinn

He knew that I had designed games before returning to grad school, and had subsequently done one on my thesis research. I taught my interface design students HyperCard, to have a simple language to prototype in. The post Designing a game appeared first on Learnlets. design game

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Designing Microlearning

Clark Quinn

Earlier, I wrote about designing microlearning, but what I was really talking about was the design of spaced learning. So how should you design the type of microlearning I really feel is valuable? The design process, then, would be to identify the model guiding the performance (e.g. The post Designing Microlearning appeared first on Learnlets. design mobileYesterday, I clarified what I meant about microlearning.

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Tools and Design

Clark Quinn

I’ve often complained about how the tools we have make it easy to do bad design. Authoring tools, in general, are oriented on a ‘page’ metaphor; they’re designed to provide a sequence of pages. The challenge isn’t inherent in the tool design.

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The Evolution of Design Thinking

Irving Wladawsky-Berger

Design Thinking is the featured topic in the September issue of the Harvard Business Review with four articles on the subject. “It’s The application of design thinking beyond products, - in innovation, problem solving and business strategy, - isn’t new. That’s where design comes in.

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Designing outside your comfort zone

Adaptive Path

That’s what we tell ourselves because as designers we often rely on tried and tested tools, methods and standards to help us arrive at a solution that should work. They may sound like best practices for just being a good designer, and they are. “Trust the process!”.

Design 206

Thoughts on Learning Design Strategy

Clark Quinn

At the DevLearn conference, I ran a Morning Buzz on Learning Design Strategy. I started with a set of questions to address, so I’ll go through their comments in roughly that order (though we didn’t exactly follow this structure): What is learning design strategy?

Learning Design Insights

Clark Quinn

I attended a recent Meetup of the Bay Area Learning Design & Technology, and it led to some insights. I was tapped to host the Learning Design conversation (there were three others: LMS, Measurement, and Social Learning), and that meant that a subset of the group sat in on the discussion.

Design 186

Rethinking Design: Curriculum

Clark Quinn

The goal is to choose tasks, with the final task likely being chosen first and working backwards (as in Understanding By Design ) to determine what needs to be done. design

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Is Design Thinking the “New Liberal Arts”?

Irving Wladawsky-Berger

Design thinking has become an increasingly popular topic of discussion over the past decade. Design is no longer just for physical objects, e.g. cars, bridges, shoes, jewelry, smartphones. The application of design thinking beyond products isn’t new.

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Evil design?

Clark Quinn

First, this is bad design. The post Evil design? design strategy technologyThis is a rant, but it’s coupled with lessons. . I’ve been away, and one side effect was a lack of internet bandwidth at the residence. In the first day I’d used up a fifth of the allocation for the whole time (> 5 days)! So, I determined to do all I could to cut my internet usage while away from the office.

Design 124

Direct Instruction and Learning Experience Design

Clark Quinn

So it’s time to think a bit deeper about Direct Instruction and Learning Experience Design. And, of course, this is pretty much everything I argue for as being key to successful learning experience design.

Design 179

designing the emergent organization

Harold Jarche

In The Rise of Emergent Organizations, Beth Comstock, Vice Chair at GE, cites five rules of thumb to guide organizational design for the emerging network era.

Refining Designing

Clark Quinn

A couple of months ago, I posted on thinking about designing, calling for designing ‘backwards and forwards’ And it’s continued to percolate, rightly or wrongly. It occurred to me that when you design your resource(s), that has to happen first. design

Design 188

Designing For Emerging Technologies

Adaptive Path

Adaptive Path’s Scott Sullivan is a contributing author of Designing for Emerging Technologies published by O’Reilly Media and released today. dotorg_ideas Adaptive Path Design Leaders Designing for Emerging Technologies Scott Sullivan

Design Thinking and the Workplace Experience

Irving Wladawsky-Berger

Design has long played a major role in product innovation. But in the last few years, a shift has been underway bringing design to the very core of the business. “ The Evolution of Design Thinking : It’s no longer just for products.

Design 274

Rethinking Design: Pedagogy

Clark Quinn

In thinking through how to design courses that lead to both engaging experiences and meaningful outcomes, I’ve been working on the component activities. design

Design 215

Designing Learning Like Professionals

Clark Quinn

I’m increasingly realizing that the ways we design and develop content are part of the reason why we’re not getting the respect we deserve. We need to start combining experience design with learning engineering to really start delivering solutions. To truly design learning, we need to understand learning science. The point I’m trying to make is that we have to stop treating designing learning as something anyone can do. design meta-learning strategy

Design 174

A Design Approach to Human Flourishing

Adaptive Path

Anna Pohlmeyer is assistant professor in the Department of Industrial Design at TU Delft where she also co-chairs the Delft Institute of Positive Design, a research institute devoted to the study of design for human flourishing. There are multiple ways to design for happiness.

Design 281

Designing for Bright Spots

Adaptive Path

For this year’s BarnRaise , Sept 9-11, The Capital ONE Design team is partnering with Family House (FH), a local nonprofit that provides free, temporary housing for families with children undergoing cancer and other treatment at the UCSF Benioff Children’s Hospital. About Capital ONE Design.

Design 188

Grand Unified Theory of Service Design, Systems Design, and Organization Design

Adaptive Path

I sat down with Jeff to pick his brain on putting the ‘service design’ in software-as-a-service. One is that I specialize in helping IT organizations and digital businesses bring together agile, DevOps, and design thinking in order to adopt new methodologies and be able to deliver more continuous value, so I’m really interested in the relationship between design and engineering and design and IT in particular. Very often, DevOps and design never speak.

Design 149

Design thinking & complexity pt 1

Dave Snowden

I promised to address this yesterday following a presentation on Design Thinking at the conference here in Ohio. Designers going into the field to observe people in action. It also seemed more suitable for product design that service creation.

Design like a pro

Clark Quinn

And yet, if you’re going to be a learning designer or engineer , you should know the science and be using it. You could read Julie Dirksen’s Design for How People Learn as a very good interpretation of the science. Look, if you’re going to do design, do it right. design In other fields of endeavors, there is a science behind the approaches. In civil engineering, it’s the properties of materials.

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Designing Backward and Forward

Clark Quinn

So I began thinking about performance experience design as a way to keep us focused on designing solutions to performance needs in the organization. From there, we can design forward to create those resources, or make them accessible (e.g. design meta-learning

Design 236

Educational Game Design Q&A

Clark Quinn

How many years have you been designing educational games? Started with my first job out of college, designing and programming educational computer games. Using a design framework of Analysis, Specification, Implementation, and Evaluation: Analysis. Game design is a team sport.

Community Service by Design

Adaptive Path

After some effort, I was in a better place and I felt compelled to help those who weren’t, but I was at a loss as to how to apply my skills as a designer to this issue I felt so passionate about. Visual and physical design affordances.

Design 200

Egoless design

Clark Quinn

A number of years ago I wrote a series on design heuristics that emerged by looking at our cognitive limitations and practices from other field. One of the practices I covered briefly in one of the posts was egoless design, and a recent conversation reminded me of it. The context for this is talking about how to improve our designs. This applies to instructional design as well. One of the things we could, and should do, is design reviews. design social strateg

Design 129

Levels of Design

Clark Quinn

Kirkpatrick is widely (not widely enough, and wrongly) used as an evaluation tool, but he talked about using it as a design tool, and that perspective made clear for me a problem with our approaches. The point, and this is emphasized by the ‘design’ perspective, is that you are supposed to start with level 4, and work back. Using it as a design tool, however, would emphasize the point. And, of course, to better learning design overall. design strategy

Design 153

Learning without Design

Jane Hart

Most workplace learning is based on the concept that learning has to be designed; in fact that people won’t be able to learn something unless it has been structured into a logical sequence, developed professionally and delivered to them in some authoritative way.

Design 217

Designing the Olympics Participant Experience

Adaptive Path

Can you imagine the complexity and opportunity of designing the participant experience for the Olympics? We asked him for his thoughts on service experience, the conference, and what are the next big challenges he’d like to tackle with design.

Design 266

Adaptive or just good design?

Clark Quinn

And, of course, it occurred to me after a conversation that there might be another example of this ‘tech fix before smart fix’ problem: adaptive learning over good design. But I would posit that before you charge off for adaptive learning, you make sure you’re doing good learning design first. Adaptation on top of good learning design is likely to add some extra benefits, but adaptation on old learning design just doesn’t make sense.

Design 139

Design Readings

Clark Quinn

Another book on design crossed my radar when I was at a retreat and in the stack of one of the other guests was Julie Dirksen’s book Design for How People Learn and Susan Weinschenk’s 100 Things Every Designer Needs to Know About People. Dr. Weinschenk’s book systematically goes through categories of important design considerations: How People See. This includes much of the research I talk about when I discuss deeper Instructional Design, and more.

Design 146

From instructor to designer & facilitator

Clark Quinn

While I posted an answer there, I thought I’d post it here too: I see two major roles in that of the ‘teacher’: the designer of learning experiences (pre), and the facilitator of same (during/post). I think the design changes by returning to natural learning approaches, an apprenticeship model (c.f. Tech can make it easier to follow such a design paradigm. The post From instructor to designer & facilitator appeared first on Learnlets

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Designing mLearning in Korean

Clark Quinn

It actually happened a while ago, but I was pleased to learn that Designing mLearning has been translated into Korean. That’s kind of a nice thing to have happen! A slightly different visual treatment, presumably appropriate to the market.

Design 188

Crowdsourcing a design from 99designs

Jay Cross

At my partner’s suggestion, I turned to 99designs.com , “the fastest growing design marketplace in the world.” ” Their site says they’ve conducted 174,000 design contests and paid out $1.4 million to designers last month. 3 withdrew their designs.

Design 167

Instructional Design Orthodoxy

Xyleme

I will be dating myself here, but so much of the orthodoxy in the instructional design process was forged back in the late 80’s and early 90’s when the only Computer-Based Training (CBT) tools were Toolbook for the PC, and Hypercard for the Mac. The idea that you might allow scrolling was to many an Instruction Designer taboo. In my blog posts, I’ve been challenging instructional designers to embrace cultural shifts, and evolving technologies rather than brace against them.

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