Silly Design

Clark Quinn

Time for a brief rant on interface designs. And, hopefully, we can extract some lessons, because these are just silly design decisions. But there’s one very very silly design decision here. The post Silly Design appeared first on Learnlets. design

Design 157

Complexity, design and aesthetics

Dave Snowden

The first this year is coming up shortly in Whistler and will focus on creating a complex systems approach to how we handle design and innovation in large organisations, the role of aesthetics and creativity in human systems. Design News

Designing with science

Clark Quinn

How should we design? Design for How People Learn (Dirksen). Of course, it may be that in the process of just designing both that you have some insight. The post Designing with science appeared first on Learnlets. design strategy

Design 180

Designing a game

Clark Quinn

He knew that I had designed games before returning to grad school, and had subsequently done one on my thesis research. I taught my interface design students HyperCard, to have a simple language to prototype in. The post Designing a game appeared first on Learnlets. design game

Design 165

SMEs for Design

Clark Quinn

In thinking through my design checklist, I was pondering how information comes from SMEs, and the role it plays in learning design. The problem with getting design guidance from SMEs is that they literally can’t tell us what they do! design

Design 149

Designing outside your comfort zone

Adaptive Path

That’s what we tell ourselves because as designers we often rely on tried and tested tools, methods and standards to help us arrive at a solution that should work. They may sound like best practices for just being a good designer, and they are. “Trust the process!”.

Design 206

Who supports non-designed learning experiences?

Jane Hart

But who supports the non-designed learning experiences? They clearly don’t need to be designed or developed. It seems that many (in L&D and elsewhere) are not interested in non-designed learning … Social learning

Design 227

Learning Design Insights

Clark Quinn

I attended a recent Meetup of the Bay Area Learning Design & Technology, and it led to some insights. I was tapped to host the Learning Design conversation (there were three others: LMS, Measurement, and Social Learning), and that meant that a subset of the group sat in on the discussion.

Design 180

Is Design Thinking the “New Liberal Arts”?

Irving Wladawsky-Berger

Design thinking has become an increasingly popular topic of discussion over the past decade. Design is no longer just for physical objects, e.g. cars, bridges, shoes, jewelry, smartphones. The application of design thinking beyond products isn’t new.

Design 278

Evil design?

Clark Quinn

First, this is bad design. The post Evil design? design strategy technologyThis is a rant, but it’s coupled with lessons. . I’ve been away, and one side effect was a lack of internet bandwidth at the residence. In the first day I’d used up a fifth of the allocation for the whole time (> 5 days)! So, I determined to do all I could to cut my internet usage while away from the office.

Design 120

designing the emergent organization

Harold Jarche

In The Rise of Emergent Organizations, Beth Comstock, Vice Chair at GE, cites five rules of thumb to guide organizational design for the emerging network era.

Designing, delivering and managing modern learning experiences

Jane Hart

But here I want to consider what it means for the design, delivery and management of organised and managed learning experiences – because this will of … Social learning

Design 226

Designing For Emerging Technologies

Adaptive Path

Adaptive Path’s Scott Sullivan is a contributing author of Designing for Emerging Technologies published by O’Reilly Media and released today. Adaptive Path Design Leaders Designing for Emerging Technologies Scott Sullivan

Design Thinking?

Clark Quinn

There’s been quite a bit of flurry about Design Thinking of late (including the most recent #lrnchat ), and I’m trying to get my around what’s unique about it. It helps to understand that I’ve been steeped in design approaches since at least the 80’s. Herb Simon’s Sciences of the Artificial argued, essentially, that design is the quintessential human activity. And my grad school experience was in a research lab focused on interface design.

Design 145

The Evolution of Design Thinking

Irving Wladawsky-Berger

Design Thinking is the featured topic in the September issue of the Harvard Business Review with four articles on the subject. “It’s The application of design thinking beyond products, - in innovation, problem solving and business strategy, - isn’t new. That’s where design comes in.

Design 206

Designing for Bright Spots

Adaptive Path

For this year’s BarnRaise , Sept 9-11, The Capital ONE Design team is partnering with Family House (FH), a local nonprofit that provides free, temporary housing for families with children undergoing cancer and other treatment at the UCSF Benioff Children’s Hospital. About Capital ONE Design.

Design 188

Grand Unified Theory of Service Design, Systems Design, and Organization Design

Adaptive Path

I sat down with Jeff to pick his brain on putting the ‘service design’ in software-as-a-service. One is that I specialize in helping IT organizations and digital businesses bring together agile, DevOps, and design thinking in order to adopt new methodologies and be able to deliver more continuous value, so I’m really interested in the relationship between design and engineering and design and IT in particular. Very often, DevOps and design never speak.

Design 149

Rethinking Design: Curriculum

Clark Quinn

The goal is to choose tasks, with the final task likely being chosen first and working backwards (as in Understanding By Design ) to determine what needs to be done. design

Design 204

Community Service by Design

Adaptive Path

After some effort, I was in a better place and I felt compelled to help those who weren’t, but I was at a loss as to how to apply my skills as a designer to this issue I felt so passionate about. Visual and physical design affordances.

Design 200

Learning without Design

Jane Hart

Most workplace learning is based on the concept that learning has to be designed; in fact that people won’t be able to learn something unless it has been structured into a logical sequence, developed professionally and delivered to them in some authoritative way.

Design 164

3 Design Thinking Facilitation Resources for Nonprofits

Beth Kanter

Almost four years ago, I wrote my experience as a participant n a design-thinking lab to give input on a digital strategy for a philanthropy. The design lab was facilitated by Pete Maher, founder of Luma Institute. The Big Picture: Design Thinking in the Context of Innovation.

Adaptive or just good design?

Clark Quinn

And, of course, it occurred to me after a conversation that there might be another example of this ‘tech fix before smart fix’ problem: adaptive learning over good design. But I would posit that before you charge off for adaptive learning, you make sure you’re doing good learning design first. Adaptation on top of good learning design is likely to add some extra benefits, but adaptation on old learning design just doesn’t make sense.

Design 129

Design Thinking and the Workplace Experience

Irving Wladawsky-Berger

Design has long played a major role in product innovation. But in the last few years, a shift has been underway bringing design to the very core of the business. “ The Evolution of Design Thinking : It’s no longer just for products.

Design 196

Refining Designing

Clark Quinn

A couple of months ago, I posted on thinking about designing, calling for designing ‘backwards and forwards’ And it’s continued to percolate, rightly or wrongly. It occurred to me that when you design your resource(s), that has to happen first. design

Design 135

Want to Design for Impact?

Adaptive Path

Whether you consider yourself a creative, a maker, an ideas person or are just plain curious, this is the opportunity work with a local San Francisco community organization, on a tangible opportunity, while being led by experts in the design process. The best way to learn design thinking?

Design 184

Designing For Emerging Technologies

Adaptive Path

Adaptive Path’s Scott Sullivan is a contributing author of Designing for Emerging Technologies published by O’Reilly Media and released today. dotorg_ideas Adaptive Path Design Leaders Designing for Emerging Technologies Scott Sullivan

Rethinking Design: Pedagogy

Clark Quinn

In thinking through how to design courses that lead to both engaging experiences and meaningful outcomes, I’ve been working on the component activities. design

Design 153

Egoless design

Clark Quinn

A number of years ago I wrote a series on design heuristics that emerged by looking at our cognitive limitations and practices from other field. One of the practices I covered briefly in one of the posts was egoless design, and a recent conversation reminded me of it. The context for this is talking about how to improve our designs. This applies to instructional design as well. One of the things we could, and should do, is design reviews. design social strateg

Design 104

A Design Approach to Human Flourishing

Adaptive Path

Anna Pohlmeyer is assistant professor in the Department of Industrial Design at TU Delft where she also co-chairs the Delft Institute of Positive Design, a research institute devoted to the study of design for human flourishing. There are multiple ways to design for happiness.

Design 203

Organization Design

Jay Cross

You can re-design an organization for more optimal outcomes. One person’s constant is another person’s variable.

Designing Learning Like Professionals

Clark Quinn

I’m increasingly realizing that the ways we design and develop content are part of the reason why we’re not getting the respect we deserve. We need to start combining experience design with learning engineering to really start delivering solutions. To truly design learning, we need to understand learning science. The point I’m trying to make is that we have to stop treating designing learning as something anyone can do. design meta-learning strategy

Design 121

The Do’s and Don’ts of Managing Designers

Adaptive Path

Are there common personality traits among designers that should shape the way they’re managed? Design managers naturally think about what they need from their team, but Bob Baxley , a design executive in Silicon Valley, believes it’s more interesting to consider what designers need from their manager in order to thrive. How designers want to be managed is an incredibly important topic that’s not getting much attention.

Design 159

Designing mLearning in Korean

Clark Quinn

It actually happened a while ago, but I was pleased to learn that Designing mLearning has been translated into Korean. That’s kind of a nice thing to have happen! A slightly different visual treatment, presumably appropriate to the market.

Design 145

Levels of Design

Clark Quinn

Kirkpatrick is widely (not widely enough, and wrongly) used as an evaluation tool, but he talked about using it as a design tool, and that perspective made clear for me a problem with our approaches. The point, and this is emphasized by the ‘design’ perspective, is that you are supposed to start with level 4, and work back. Using it as a design tool, however, would emphasize the point. And, of course, to better learning design overall. design strategy

Design 107

Crowdsourcing a design from 99designs

Jay Cross

At my partner’s suggestion, I turned to 99designs.com , “the fastest growing design marketplace in the world.” ” Their site says they’ve conducted 174,000 design contests and paid out $1.4 million to designers last month. 3 withdrew their designs.

Design 132

Design like a pro

Clark Quinn

And yet, if you’re going to be a learning designer or engineer , you should know the science and be using it. You could read Julie Dirksen’s Design for How People Learn as a very good interpretation of the science. Look, if you’re going to do design, do it right. design In other fields of endeavors, there is a science behind the approaches. In civil engineering, it’s the properties of materials.

Design 129

Educational Game Design Q&A

Clark Quinn

How many years have you been designing educational games? Started with my first job out of college, designing and programming educational computer games. Using a design framework of Analysis, Specification, Implementation, and Evaluation: Analysis. Game design is a team sport.

8 Fantastic Facilitation Playbooks for Designing Productive Nonprofit Meetings

Beth Kanter

Whether our meeting is useless or valuable depends on how we design, facilitate, and follow up. Meeting design is more than just agenda planning or identifying topics. Often, we get stuck in meeting design ruts where we blindly follow the same template or recipe.

Jobs of the future: sports referees out, emotional designers in

Ross Dawson

DESIGN is in a way the defining domain of the future, in shaping technology, products, and indeed everything in our world so it best suits humans. Design requires creativity, and even more it requires a deep understanding of what it is to be human, and how we want to experience the world.

Design 154

Designing the Olympics Participant Experience

Adaptive Path

Can you imagine the complexity and opportunity of designing the participant experience for the Olympics? We asked him for his thoughts on service experience, the conference, and what are the next big challenges he’d like to tackle with design.

Design 189