Clark Quinn

So yesterday I talked about the value of diagrams , but I thought I’d add a bit about the process of actually creating diagrams. Naturally, I created a diagram about it. I created this diagram for a session I ran on diagramming a number of years ago.


Clark Quinn

One of the things that I feel is a really useful tool in my ongoing learning, in my ‘making sense of the world’ is diagramming. I find diagrams to be a really powerful way to understand not just elements, but relationships. So I want to make a case for the diagram.

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Design thinking & complexity pt 1

Dave Snowden

I promised to address this yesterday following a presentation on Design Thinking at the conference here in Ohio. Designers going into the field to observe people in action. It also seemed more suitable for product design that service creation.

Scaling in complex systems

Dave Snowden

Naturally I have done a lot more thinking since then but the fundamentals remain: you don’t scale a complex system by aggregation or imitation but be decomposition to an optimal level of granularity followed by recombination (possible exadaptive recombination).

The Evolution of Design Thinking

Irving Wladawsky-Berger

Design Thinking is the featured topic in the September issue of the Harvard Business Review with four articles on the subject. “It’s The application of design thinking beyond products, - in innovation, problem solving and business strategy, - isn’t new. That’s where design comes in.

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A complex look at task assignments

Clark Quinn

I was thinking (one morning at 4AM, when I was wishing I was asleep) about designing assignment structures that matched my activity-based learning model. The learner is also supposed to annotate their rationale for the resulting design as well. design meta-learning social

Training Design

Tony Karrer

I've been struggling a bit to capture a concept that I believe represents a fairly fundamental shift in how we need to think about Training Design. Oh, and I called it Learning Design in the diagrams, but I'm afraid that it's really more about Training Design.

Design 149


Clark Quinn

try a more complex example (perhaps in a group). try a very complex (read: typical) example. draw a flow diagram. design meta-learningI’ve been thinking a lot about processing in learning of late; what processing matters, when, and why.


Clark Quinn

I am a big fan of diagrams (as you probably infer :), and animations add an important dimension. As Larkin & Simon pointed out in their landmark Cognitive Science article (PDF) “Why a diagram is (sometimes) worth ten thousand words”, a mental model is composed of conceptual relationships between the elements. A diagram maps those conceptual relationships to spatial relationships, providing a memorable framework to both comprehend and remember that model.

Tools for LXD?

Clark Quinn

I’ve created diagrams (such as the Education Engagement Alignment ), and quips , but here I’m thinking something else. How do you use external resources to keep your design on track? Complex ideas require external representation. And, in particular, for design.

Tools 168

What’s in an image?

Clark Quinn

A diagram? As soon as we get to diagrams, the story gets more complex. Ok, Jill Larkin and Herb Simon once opined on Why a Diagram is worth 10000 words , but it’s about mapping conceptual relationships to spatial relationships. Though they may support retention, but we should use diagrams and images appropriately with text. Video’s even more complex. design meta-learning

70:20:10 - Beyond the Blend

Charles Jennings

Each of these, though, were used to design and deliver structured and directed learning based on some form of instructional design and, often, as part of a curriculum. The diagram below also represents a common view of blended learning. Work is becoming more complex.

Games & Meaningful Interactivity

Clark Quinn

I started diagramming, and came up with the following characterization. I like how Van Merriënboer talks about the knowledge you need and the complex problems you apply that knowledge to. design games strategy

Network thinking

Harold Jarche

Here are some recommendations for moving to a new social contract for creative work : Abolish the organization chart and replace it with a network diagram (some new tech companies have done this). The more complex or novel the idea, the more time it will take to be understood.

Big, thick and rich (the data)

Dave Snowden

Complexity, the science of uncertainty allows us insight into reality; anthro-complexity, the science of human complex adaptive systems, allows us to co-create new realities out of the crisis. Great insights inspire design, strategy, and innovation.

Data 218

Cognitive prostheses

Clark Quinn

And it led me to think about the ways in which we support these limitations, as they have implications for designing solutions for our organizations. Also, the format of working memory largely is ‘verbal’ Consequently, using tools like diagramming, outlines, or mindmaps add structure to our knowledge and support our ability to work on it. Another limitation to our working memory is that it doesn’t support complex calculations, with many intermediate steps.

Types and proportions of learning activities?

Clark Quinn

That is, annotated diagrams or narrated animations for the models; comic books, cartoons, or videos for the examples. A series of these might be enough if the task isn’t too complex, but if it’s somewhat complex, it might be worth creating a model-based simulation and giving the learners lots of goals with it (read: serious game). design I’ve been on quite the roll of late, calling out some bad practices and calling for learning science.

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Cynefin St David’s Day (3 of 5)

Dave Snowden

I was completing a set of posts under the general title of “ A sense of direction ” which focused on organisational design and Cynefin. ii) Isn’t everything complex? Hence the designation of Best-Good-Exaptive-Novel practice.

Cognitive and Learning Sciences

Clark Quinn

And, typically, if we’re addressing higher-level thinking than motor reactions (think: decisions about actions), we’re activating complex combinations of patterns. Images representing concepts, diagrams, and language. Invest in solid learning and performance design first.

Some thinking about decisions

Dave Snowden

One thing I want to tackle in more depth (which I didn't mention in yesterday's post) is the difference between design thinking as it is popularly understood and complexity informed design thinking. We then identify what aspects are complicated and which are complex. (If

Reconciling Activity and Decisions

Clark Quinn

On the one hand I talk about using decisions as a basis for design, and on the other I refer to activity -based learning. And I have separate diagrams for each. From the design point of view, there are correct answers, and wrong answers.

Determinism, Best Practice, and the ‘Training Solution’

Charles Jennings

Human behaviour and the nature of organisations both tend to be complex and highly variable, and neither lend themself to deterministic approaches. When we’re dealing with human and organisational learning and performance we’re dealing with highly complicated and complex systems.

mycorrhiza: abstraction & codification

Dave Snowden

In 2002 I published Complex Acts of Knowing , the first major article to include Cynefin in its near current form; if we ignore the words the only difference with the current version is the lack of liminality. to explicitly bring complexity theory into play.

… which way I ought to go from here?

Dave Snowden

It provides for a series of defined steps to achieve an outcome; a framework would position said methods (Cynefin places Scrum in the liminal aspect of the complex domain for example). Another quote from the Scrum Alliance: Scrum is an agile framework for completing complex projects.

Networked Professional Development

Harold Jarche

Abolish the organization chart and replace it with a network diagram (some new tech companies have done this). The more complex or novel the idea, the more time it will take to be understood.

Visualizing information: A workshop with Dave Gray and Karl Gude

Dave Gray

The workshop will focus on information design and information visualization. We'll be looking at techniques that both Karl and I have used to translate complex information into graphics, diagrams, charts and maps.

Leadership emerges from network culture

Harold Jarche

In a naturalistic redescription of the phenomenon, we might view it as an emergent, self-organising property of complex systems. One way to look at leadership in our complex work world is through the lens of improvisation. We don’t do fail-safe design.

Supporting our Brains

Clark Quinn

One of the ways I’ve been thinking about the role mobile can play in design is thinking about how our brains work, and don’t. And to me, these are principles for design: So, for instance, our senses capture incoming signals in a sensory store. design meta-learning mobile

Judge not, but enable judgement

Dave Snowden

Its part of a shift to creating more standard offerings that combine SenseMaker® capability with complexity based methods. One common feature of both those offerings is the need to contrast ostensive reality with idealised objective based design.

Extending engagements

Clark Quinn

In one instance, a person who’d attended my game design workshop wanted to put it into practice. Given that their product was complex, it became clear that ‘how to’ videos were a real opportunity. They were particularly excited about the concept of ‘spacing’ practice, and loved the spacing diagram originated by my colleague Will Thalheimer.

Context, is well contextual

Dave Snowden

Now my background was decision support; I had designed and built systems for that, written my MBA thesis on the subject and generally was fascinated by the human aspects of decision making in the context of technology augmentation.

Anatomy Of An Idea

Steven Berlin Johnson

The book turned out to have a small discussion of the design of the French railway system in the early 19th-century, which reminded me of a map my old mentor Franco Moretti had showed me two decades ago in grad school, contrasting the heavily centralized French system with the more chaotic British rail lines. One of those Twitter replies pointed to a Wired interview from a decade ago with Paul Baran, the RAND researcher who was partially responsible for the decentralized design.

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My 25 Years of Ed Tech

Stephen Downes: Half an Hour

My contributions included this effort in learning design. I had designed OLe so that it used free-standing 'modules', and the IMS-LOM was perfect for this. These are only hinted at in Scott Wilson's famous diagram (and the many other diagrams that followed).

Working Memory and Object Permanence

Stephen Downes: Half an Hour

That sounds fine, but it suggests that the mechanisms underlying working memory are a lot more complex than the buffer analogy suggests. The suggestion is that the limitations of working memory mean that "poorly designed instructional sequences can.

A Conversation with Dan Klyn: Richard Saul Wurman & IA for UXers

Adaptive Path

I’ve visited his gallery a number of times but he’s never been there but I would like to talk with him about information architecture and why is it that he identifies as an information designer. The work of designing user experience is such a broad continuum of practice.

Design 246

Well Played, Blackboard

George Siemens

A North American-centric market share diagram is available here. Some universities are beginning to focus on a big-picture view of technology: making learning resources available in multimedia, integrating technology from design to delivery, using mobile technologies, and increased focus on network pedagogy. Well, technology is getting complex. Very complex.

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AHT Group expands its team: Insights from our Sydney team meeting

Ross Dawson

Our team includes consultants, journalists, marketers, account managers, software designers, administrators and engineers. One ensuing suggestion was to increase the visibility of team members’ skill sets and expertise through diagrams or searchable online channels.

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performance.learning.productivity: Getting to the Core of Learning Content in the Internet Age

Charles Jennings

Most people who sit down to design learning experiences (even trained ‘instructional designers’) think first about the content. In the diagram above the examples of core concepts are things such as ‘what does my job involve?’

Towards a co-evolutionary praxis of value

Dave Snowden

I spent an hour or so earlier today working on the diagram below. Its a high level summary designed to provide a visual aid to the text rather than a precise flow or description. In a human complex adaptive system you need to get pretty fast feedback on what is working and not working.

Communication Nation: What do you love?

Dave Gray

Communication Nation Communication is one of the most important skills anyone can have, in business and in life. As individuals and as a species, I believe we will be happier and more productive if we can improve our ability to communicate. This blog is dedicated to that effort.

List 151

The Intersection of Systems and Network Leadership

Beth Kanter

Hildy Gottlieb added that the diagram is missing the word “context” because “systems thinkers don’t just “look at” things, it is the way they see (subtle difference, but a big one in effect). Found when researching systems thinking.

System 104

Informal Learning – the other 80%

Jay Cross

Real people are complex, integrated beings. To thrive in this environment, everyone must become student and faculty and publisher and instructional designer. Think of a domain, say, chip designers. Designers usually only look at the formal component of learning.

[berkman] Miriam Meckel on communicating trustworthiness

David Weinberger

See here for article and diagram.) Trust enables us to manage the complexity of our social world, reduces the cost of negotiations, facilitates the adoption of new technologies, and reduces perceived risks. From this they derived a model of nine trust drivers: Reciprocity and exchange, proactive communications, user control, brand, third party endorsements, design of user interface, offline presence, technology, and customer service.

Survey 133