Remove 2014 Remove Design Remove Patterns Remove Social Network

Making pretty patterns

Euen Semple

For the last few years any time anyone has asked me to predict what will be interesting in the future of the social web I have said "seeing patterns, and what we do with the patterns that we see". I have also argued consistently over the years that what matters is the ownership and interpretation of the data and patterns that we generate. If our tools create patterns that are visible to us all of us then we all learn and are able to make better decisions.

The social Web before social networks: a report from 2003

David Weinberger

The Web was social before it had social networking software. It just hadn’t yet evolved a pervasive layer of software specifically designed to help us be social. a new class of application, unsurprisingly called “social software.” But what sort of sociality were we looking for? The two talks, especially Clay’s, serve as reminders of what the Internet looked like before social networks. This is an incredibly powerful pattern.

Report 159

[liveblog] Judith Donath on designing for sociality (“Social Machines”)

David Weinberger

Judith Donath is giving a book talk to launch The Social Machine. I read it this weekend and it is a rich work that explores the ways in which good design can improve our online sociality. Judith begins by saying that the theme of the book is the importance of online social interaction and designing for it. Our interfaces may look sophisticated but they’re primitive when it comes to enabling social interaction. It slowed down a lot of social design.

Design 151

Beyond Institutions Personal Learning in a Networked World

Stephen Downes: Half an Hour

The talk is called "Beyond Institutions Personal Learning in a Networked World" and I want to begin with a story that came across the wires recently and I thought was very appropriate for this venue. Not getting the point that learning today is about play and socializing.

Beyond Assessment ? Recognizing Achievement in a Networked World

Stephen Downes: Half an Hour

It''s the basis for instructional design. You start with what you want them to learn, design an experience, cause them to learn it, build in some checks, and see that this has all happened in the end. ALT, the Association for Learning Technology, in Britain, is designing and creating badges as part of its ocTEL MOOC. The Achievement Standards Network is offering “open access to machine?readable Because our brain is a pattern?recognition It''s not even a pattern?recognition

Response to Dron

Stephen Downes: Half an Hour

We''ll discuss this too. -- Let''s let Dron introduce connectivism: The Connectivist account of individual learning, in which the nervous system is understood as a neural network with emergent properties and behaviours resulting from its connections that we describe as ''learning'', is certainly compelling. There is one trivial sense in which every theorist agrees that learning is based on a neural network as described - they agree because they have to.

Techniques and Tools: How To Visualize Your Network

Beth Kanter

Earlier this month I was lucky enough to attend the CATechFest in LA designed and expertly facilitated by Aspiration. Ari Sahagun , a consultant who works with social justice groups on network visualizations, called for a group to discuss Network Mapping and Visualization.

A Year in Photos

Stephen Downes: Half an Hour

Organizations aren’t thinking about the ‘networked individual’ – the networking choices and patterns of individual Internet users. They’re still focused on their own organizational information systems and traditional institutional networks. -- William H.

Seminar on MOOCs, Lyon, France, Day 2

Stephen Downes: Half an Hour

Result: Open Social Web Apps Case Study - principle innovation of xMOOCs - studented content in 15-minute chunks - cMOOCs and xMOOCs in social media - two student spresenting to each other - group projects - peer evaluation Context Go-Lab - Global Online Science Labs for Inquiry Learning at School - mass access to: - scientific data - virtual experiences & simulations - actual scientific labs and instruments - as a means of access applications - eg.

Notes from Information Technology Based Higher Education and Training ITHET 2013, Antalya

Stephen Downes: Half an Hour

leads to questions about designing learning for the future - reference to the old ''cranking ifo into students'' heads diagram - claims about the future: - work at own time, place, etc - computers will revolutionize learning - along came MOOCs - investment in MOOCs: $100M - will take time but will have a major impact - why things will change. Sangiovanni-Vincentelli, ''Designing Platform Based Design'', EEDesign, Feb.