Remove 2013 Remove Design Remove Patterns Remove Social Network

Notes from Information Technology Based Higher Education and Training ITHET 2013, Antalya

Stephen Downes: Half an Hour

leads to questions about designing learning for the future - reference to the old ''cranking ifo into students'' heads diagram - claims about the future: - work at own time, place, etc - computers will revolutionize learning - along came MOOCs - investment in MOOCs: $100M - will take time but will have a major impact - why things will change. Sangiovanni-Vincentelli, ''Designing Platform Based Design'', EEDesign, Feb.

OMG, its culture change time

Dave Snowden

Such cultures are tacit in nature: networked, tribal and fluid. Millington does pick up on this with a reference to Schein's third layer of culture: tacit assumptions, or the deeply entrenched patterns of thought and perception that drive behaviour.

A Kind of Digital “Perfect Storm”

Irving Wladawsky-Berger

We seem to be heading toward a kind of digital perfect storm , where four major IT trends are each gathering speed while interacting with and amplifying each other: mobile devices, cloud computing, social networks and big data and analytics.

Data 241

Determinism, Best Practice, and the ‘Training Solution’

Charles Jennings

If a chemical engineer is looking to design a new process or parameters for distillation in a chemical plant she may be able to identify the volumes and sequences that produce the highest amount of pure distillate.

Ensuring knowledge flow through narration

Harold Jarche

As with knowledge artisans , many learners now own their knowledge-sharing networks. Today, content capture and creation tools let people tell their own stories and weave these together to share in their networks. Narration of work in social networks is flow.

Five Ways People Adopt And Love Change

Adaptive Path

In a networked world, this becomes even more crucial. Compatibility goes beyond data interchange and into aesthetics, environments, social structures, and human psychology. Oh dear Lord. The new experience.

[berkman] Anil Dash on “The Web We Lost”

David Weinberger

In the mid to late 1990s, the social Web arose. ” All the social networks operate as common carriers — neutral substrates — except when it comes to monetizing. “Now we have the industry that creates the social network implicitly interested in getting involved in how IP laws evolve.” The main reason this shift happened in the social web is the arrogance of the people who cared about the social web in the early days.We

14 Articles on MOOCs

Jay Cross

An online phenomenon gathering momentum over the past two years or so, a MOOC integrates the connectivity of social networking, the facilitation of an acknowledged expert in a ?eld link] (see also entire special issue on Emergent Learning, Connections, Designs for Learning: [link].

Class 180

The Future of Open Business At Stake

Luis Suarez

and Social Business, the social evangelists, were starting to become rather scarce and very rare to be seen out there on the Social Web. It is only through understanding that evolution that one can design and justify a means of effectively changing it.

Seminar on MOOCs, Lyon, France, Day 2

Stephen Downes: Half an Hour

Result: Open Social Web Apps Case Study - principle innovation of xMOOCs - studented content in 15-minute chunks - cMOOCs and xMOOCs in social media - two student spresenting to each other - group projects - peer evaluation Context Go-Lab - Global Online Science Labs for Inquiry Learning at School - mass access to: - scientific data - virtual experiences & simulations - actual scientific labs and instruments - as a means of access applications - eg.

MOOC - The Resurgence of Community in Online Learning

Stephen Downes: Half an Hour

Hence, a MOOC is to my mind, defined along the following four dimensions: [slide 3 – massive] Massive - here I mean not necessarily the success of the MOOC in attracting many people, but in the design elements that make educating many people possible. In practice, what this means is a system designed so that bottlenecks are not created in any of the four attributes: modeling, demonstration, practice, and reflection. but also to be involved in the design of these.

Course 204

Connective Knowledge and Open Resources

Stephen Downes: Half an Hour

To me, the theory is and always has been ‘learning networks’. This is a play on words: it is in part a theory about using networks to support learning, and in part a theory about how networks learn. It led me to propose content syndication networks in education, and to embrace social media in education. I outlined my theory in the paper ‘Learning Networks’ in 2004 [link] and George wrote his important paper also in 2004.

Presentation to UNCTAD's Advisory Group on "Developing skills, knowledge and capacities through innovation: E-Learning, M-Learning, cloud-Learning"

Stephen Downes: Half an Hour

Stephen Downes December 10, 2013 Access I''d like to begin with the issue of access. Only after this, do we move into the idea, of learning design and pedagogy, which is drawn primarily from the field of distance learning, where courses are rounded up as packages, or what we might call program texts, designed to lead the student through a course of instruction. It is, in many ways, an unbundling of this traditional course design.

Groups 162

Some thoughts I've had.

Mark Oehlert

Don''t silence your cell phone"/Hierarchies of expertise/Narrate your work/Fear Control Trust/Saying the wrong thing/Saying "bad" things/Fog of systems/All learning is socially-mediated/Transmission Loss/Inevitability/Consumerization/Blurring line between work/life/Intuitive situational awareness/No more courses. No more answers – only questions/Pattern recognition/Curation/Be human/Field Independent v.

Becoming MOOC

Stephen Downes: Half an Hour

A student who cannot navigate complex websites, search for and assess resources, or make new friends through a social network may have difficulty navigating through a cMOOC. Not everyone is a part of the network. Brennan, 2013) But what makes a person able to function from the first day in such an environment? And in order to preserve and promote self-efficacy, design is important. Cognitive Flow: The Psychology of Great Game Design. 2013, July 24).

Skills 214

Hot List - April 1, 2009 to April 11, 2009

Tony Karrer

Top Posts The following are the top posts from featured sources based on social signals. Read on for notes from a webinar today, April 9, 2009: Building Better Learning Games: Leveraging Game Design and User Testing for Results Our hosts today: Enspire Learning (Ben Katz) Doorways to Dreams D2D -- financial entertainment. from 2008 to 2013 for learning technology products and services. The last post was what I've been writing this year that social signals say is good reading.

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