e-Clippings (Learning As Art): Catch Up Post: Virtual Worlds Saving Lives, Experience Design and an RFI for an MMO for NASA (acronym attack!)

Mark Oehlert

Main | Great Quote from Interview with Raph Koster » February 04, 2008 Catch Up Post: Virtual Worlds Saving Lives, Experience Design and an RFI for an MMO for NASA (acronym attack!) " (RFI) DEVELOPMENT OF A NASA-BASED MASSIVELY MULTIPLAYER ONLINE LEARNING GAME : "A NASA-based MMO built on a game engine that includes powerful physicscapabilities could support accurate in-game experimentation andresearch.

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Black box or stepping stones?

Dave Snowden

As is the nature of things we were re-organised and I ended up reporting to a General Manager whose entire life had been managing a portfolio of high value long term defence projects. He never understood how I made a profit and the idea I would invest that in a new development for which there was no RFI, no agreed client spec was alien. A couple of decades ago I was developing two product ranges, one for decision support and the other for stock forecasting and inventory management.

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