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Performance - Collaboration - Social Network Analysis - eLearning Hot List

Tony Karrer

eLearning Learning Hot List June 1, 2009 to June 12, 2009 Top Posts The following are the top posts from featured sources based on social signals. eLearning Technology , June 3, 2009 Student Guide: Introduction to ‘Wikis’ in Blackboard - Don't Waste Your Time , June 12, 2009 Discovering Instructional Design 11: The Kemp Model - The E-Learning Curve , June 10, 2009 I Say Instructional Designer, You Say Tomah-toe - Learning Visions , June 9, 2009 Attribution in a Web 2.0

Why microblogging has moved to the heart of enterprise social initiatives

Ross Dawson

I recently wrote Why conversational skills are needed to create a high-performance, engaged, networked organization , reflecting on an executive roundtable discussion I lead as part of the 21st anniversary celebrations of the Graduate School of Business of the University of New England.

What tools should we learn?

Harold Jarche

I believe it is important for everyone, especially those in teaching or training roles, to develop critical thinking skills. Social Bookmarks. Perhaps the simplest way to start sharing organisational knowledge is with social bookmarks. Enter the social bookmark.

Tools 241

Ensuring knowledge flow through narration

Harold Jarche

As with knowledge artisans , many learners now own their knowledge-sharing networks. Today, content capture and creation tools let people tell their own stories and weave these together to share in their networks. Developing good narration skills takes time and practice.

Peeragogy

Jay Cross

A landscape designer’s goal is to conceptualize a harmonious, unified, pleasing garden that makes the most of the site at hand. A workscape designer’s goal is to create a learning environment that increases the organization’s longevity and health and the individual’s happiness and well-being.

FAQ 206

Learning to work smarter

Harold Jarche

Now we are becoming networked. In my view, smart working is the outcome of designing and putting in place systems, working environments and governance principles that are known to be associated with effective business performance, including workforce autonomy and self-determination, and which seek to maximise opportunities to use and develop people’s knowledge, skills. Anne Marie McEwan’s Smart Working nicely summarizes the shift that is taking place in how we work.

First Time Visitor Guide

Tony Karrer

Presentation - ISPI Los Angeles Introduction to Wikis, Blogs, Social Bookmarking, Social Networking and RSS Practical Suggestions: Web 2.0 Tools - A Summary Issues: Needed Skills for New Media eLearning 2.0: Time Spent on Blogging Risk of Identity Theft Due to Social Networking and Blogging Learning and Networking with a Blog (Deleted Scenes) eLearning Trends eLearning Trends Ten Predictions for eLearning 2008 Disruptive Changes in Learning Incredibly Cool!

I Know It When I See It : Andrew McAfee’s Blog

Andy McAfee

Established vendors of collaboration software are modifying their offerings and repositioning them as social software platforms that have all the features and functions necessary to support the new modes of interacting and getting work done. I think your list of criteria works well also as a general definition of social software. Reguardless if they are collaborative or social, if they pass this basic test. B U T The whole point about social media lays in SOCIAL and MEDIA.

e-Clippings (Learning As Art): Thousands of people at IBM are already doing it.

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Passively Multiplayer Online Game (PMOG) | Main | "New study examines how online games can teach business skills" (Red Herring) » June 28, 2007 Thousands of people at IBM are already doing it. The Wall Street Journal on June 18 ran an article on social networking at IBM. o IBM employees use a social bookmarking program called DogEar.

Last Year's eLearn Magazine Predictions

Stephen Downes: Half an Hour

Richard Mayer , Department of Psychology, University of California, USA Predicted: "Researchers will continue to make progress in determining the instructional design features of e-learning that promote learning, including research-based principles for the use of animated pedagogical agents, intelligent tutoring systems, simulations, games, virtual reality, and multimedia environments." The third trend considers how socially negotiated media and user produced content (the so-called Web 2.0

e-Clippings (Learning As Art): Here at ASTD.first session reviews.Ruth Clark and Tony Karrer.

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Edu-Gaming in the latest Escapist | Main | Article comparing new Mash-Up tools (Popfly, Pipes, Google) - thanks Sam Adkins » June 03, 2007 Here at ASTD.first session reviews.Ruth Clark and Tony Karrer.