Silly Design

Clark Quinn

Time for a brief rant on interface designs. And, hopefully, we can extract some lessons, because these are just silly design decisions. But there’s one very very silly design decision here. The post Silly Design appeared first on Learnlets. design

Design 163

UX Week 2014 Keynote Josh Clark on the Future of Digital Product Design

Adaptive Path

Josh is the author of the book Tapworthy: Designing Great iPhone Apps, and frequently gives workshops and talks at conferences around the world. In this interview, Josh and I talk about the current trends in digital product design, and where those trends might be heading.

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Serving Experience As The Product

Adaptive Path

The experience is the product. Whether we talk about greeting cards, mobile apps, or vacation get-aways, the experience is the product. Many of the products we spend the most on and spend the most time with are platforms for services.) Serving experience as the product.

The New Era of Smart, Connected Products

Irving Wladawsky-Berger

An equally optimistic view was expressed in another excellent article, - How Smart Connected Products are Transforming Competition , - published in the November issue of the Harvard Business Review by Michael Porter and James Heppelmann. . IT is now an integral part of the products themselves.

Cloud, Services and the Transformation of Production

Irving Wladawsky-Berger

Cloud-based services require a much more standardized, mass customized , process oriented, industrialized approach to production , including the application of advanced technologies and rigorous science, engineering and management methodologies. .

Evil design?

Clark Quinn

And over the years, while they’ve made mistakes (canceling HyperCard ), I’ve enjoyed their focus on making me more productive. First, this is bad design. The post Evil design? design strategy technologyThis is a rant, but it’s coupled with lessons. . I’ve been away, and one side effect was a lack of internet bandwidth at the residence. In the first day I’d used up a fifth of the allocation for the whole time (> 5 days)!

Design 117

cupcakes: the secret to product planning

Adaptive Path

The cake model of product strategy is actually two different models for how to evolve and improve the scope of a product over time. The first model shows the “dry cake&# approach that many organizations plan out new products and experiences.

The Evolution of Design Thinking

Irving Wladawsky-Berger

Design Thinking is the featured topic in the September issue of the Harvard Business Review with four articles on the subject. “It’s It’s no longer just for products. IDEO , a firm best known for pioneering this expanded view of design, traces its roots back to 1978.

Design 279

Designing outside your comfort zone

Adaptive Path

That’s what we tell ourselves because as designers we often rely on tried and tested tools, methods and standards to help us arrive at a solution that should work. They may sound like best practices for just being a good designer, and they are. “Trust the process!”.

Design 206

Is Design Thinking the “New Liberal Arts”?

Irving Wladawsky-Berger

Design thinking has become an increasingly popular topic of discussion over the past decade. Design is no longer just for physical objects, e.g. cars, bridges, shoes, jewelry, smartphones. The application of design thinking beyond products isn’t new.

Design 273

Design Thinking and the Workplace Experience

Irving Wladawsky-Berger

Design has long played a major role in product innovation. But in the last few years, a shift has been underway bringing design to the very core of the business. “ The Evolution of Design Thinking : It’s no longer just for products.

Design 268

?Beyond “I hate green:” Managing Productive Visual Design Reviews

Adaptive Path

Raise your hand if you’ve ever been a part of a design review that included any of the following comments: [ ] I hate green. [ ] Can you make it “pop?&#. [ ] Just tweak it around a bit and we’ll have another review. [ ] Make the logo bigger. [ ] Can you just make it look like Apple? It’s a common challenge in visual design: creating a feedback structure that respects the subjective nature of visual design, yet also generates actionable items for moving forward.

A Design Approach to Human Flourishing

Adaptive Path

Anna Pohlmeyer is assistant professor in the Department of Industrial Design at TU Delft where she also co-chairs the Delft Institute of Positive Design, a research institute devoted to the study of design for human flourishing. There are multiple ways to design for happiness.

Design 281

Designing for Bright Spots

Adaptive Path

For this year’s BarnRaise , Sept 9-11, The Capital ONE Design team is partnering with Family House (FH), a local nonprofit that provides free, temporary housing for families with children undergoing cancer and other treatment at the UCSF Benioff Children’s Hospital. About Capital ONE Design.

Design 188

Grand Unified Theory of Service Design, Systems Design, and Organization Design

Adaptive Path

I sat down with Jeff to pick his brain on putting the ‘service design’ in software-as-a-service. One is that I specialize in helping IT organizations and digital businesses bring together agile, DevOps, and design thinking in order to adopt new methodologies and be able to deliver more continuous value, so I’m really interested in the relationship between design and engineering and design and IT in particular. Very often, DevOps and design never speak.

Design 149

Design thinking & complexity pt 1

Dave Snowden

I promised to address this yesterday following a presentation on Design Thinking at the conference here in Ohio. Designers going into the field to observe people in action. It also seemed more suitable for product design that service creation.

Services, Production and Clouds

Irving Wladawsky-Berger

So, like many others, I have discussed services and their attributes in contrast to what they are not - physical products that are generally manufactured in factories. The distinction between products and services blurs, as physical products are increasingly embedded into service-based solutions, where the clients pay for the services they receive, not the products embodied in the solutions. Apple‘s iPod is more than an attractively designed mp3 player.

Become a More Productive, Empathetic, Creative Person With the Help of AI-Based Tools

Irving Wladawsky-Berger

Despite dramatic advances in technology, most of the world’s economies have been stuck in a long period of slow growth and slow productivity. We’ve long been leveraging technology to help increase productivity.

Quip: design

Clark Quinn

If you get the design right, there are lots of ways to implement it; if you don’t get the design right, it doesn’t matter how you implement it. Too often, people under design and overproduce, resulting in great looking products that are worthless. Similarly, I’ve found that if you get the design right, you don’t need lots of production. And the tools will change, but the need for quality design won’t. design

Design 123

Designing the Olympics Participant Experience

Adaptive Path

Can you imagine the complexity and opportunity of designing the participant experience for the Olympics? We asked him for his thoughts on service experience, the conference, and what are the next big challenges he’d like to tackle with design.

Design 266

Transcending Experience Design

Clark Quinn

Last week’s #lrnchat touched on an important topic, experience design. The one I want to pursue here is the notion of transformative experience design. In it, they posited that we’d gone from the agricultural economy, through a product and service economy, to what they termed an ‘experience economy’: where people paid for quality experiences. You can see this in themed cruises & restaurants, Apple’s product strategy, Disney, etc.

Design 137

Instructional Design Orthodoxy

Xyleme

I will be dating myself here, but so much of the orthodoxy in the instructional design process was forged back in the late 80’s and early 90’s when the only Computer-Based Training (CBT) tools were Toolbook for the PC, and Hypercard for the Mac. The idea that you might allow scrolling was to many an Instruction Designer taboo. In my blog posts, I’ve been challenging instructional designers to embrace cultural shifts, and evolving technologies rather than brace against them.

Design 208

Intervention Design: Overcoming Stiff Resistance to a New, Disruptive Innovation

Irving Wladawsky-Berger

The September issue of the Harvard Business Review features a spotlight on The Evolution of Design Thinking. Last week I discussed this expanded view of design thinking based on one of the articles, - Design Thinking Comes of Age.

Birgit Mager and the Evolution of Service Design

Adaptive Path

Birgit Mager has watched service design evolve since the mid-nineties, and has been hugely influential in its development. She holds the first service design professorship at the University of Applied Sciences, Cologne, Germany, is the President and Co-Founder of the International Service Design Network , and Editor-in-Chief of Touchpoint , the International Journal of Service Design. Ayla Newhouse [AN]: How did you arrive at service design as your path?

Design 219

Want to Design for Impact?

Adaptive Path

Whether you consider yourself a creative, a maker, an ideas person or are just plain curious, this is the opportunity work with a local San Francisco community organization, on a tangible opportunity, while being led by experts in the design process. The best way to learn design thinking?

Design 184

The Materials of Digital Products

Adaptive Path

I have the good fortune of having a number of industrial designers as friends. The first was a commitment to craft and an understanding of its importance to the final product's quality. The second was a sense of pragmatism and, for lack of a better word, accountability for how the design would impact the final product. What struck me the most during our conversations was the deep familiarity my industrial design colleagues had with the materials used in the design.

A Glimpse at the Emerging Trends of Service Design

Adaptive Path

What are the big trends in service management that service designers need to know? Why should people be interested in service experience and design? These are things they should be aware of and can take advantage of as designers and service managers.

Trends 278

A product’s experience goes beyond User Experience

Adaptive Path

I believe that the user should always come first in any design discussion, even initially above business needs. The experience of a device reaches well beyond a person’s relationship with the product. Nearly every consumer product is designed to live within an ecosystem. When designing a product, it’s important to recognize (at least) three things. Second, the ecosystem that this product lives within.

Stop Days: The Secret To Nonprofit Productivity

Beth Kanter

The video chat provided a nice opportunity to have conversation in real-time about the relationship between self-care and workplace productivity. Workplace Productivity and Well Being . The blue zone is productivity and as you can see it peaks in the morning (8-10 am) and (4-6 pm).

A Design Approach to Human Flourishing

Adaptive Path

Anna Pohlmeyer is assistant professor in the Department of Industrial Design at TU Delft where she also co-chairs the Delft Institute of Positive Design, a research institute devoted to the study of design for human flourishing. There are multiple ways to design for happiness.

Design 187

A jot of design

Clark Quinn

Ordinarily, I don’t even look at vendor products when offered free trials. First, it was an iPad app supporting design. Given that I’m very much about improving design, *and* quite into mobile, this was of interest. Second, I mistakenly thought it came from Michael Allen’s company Allen Interactions, and he’s not only been an early advocate of engaging design, but also he’s a supremely nice guy to complement his smarts. design mobile

Design 139

The Do’s and Don’ts of Managing Designers

Adaptive Path

Are there common personality traits among designers that should shape the way they’re managed? Design managers naturally think about what they need from their team, but Bob Baxley , a design executive in Silicon Valley, believes it’s more interesting to consider what designers need from their manager in order to thrive. How designers want to be managed is an incredibly important topic that’s not getting much attention.

Design 159

Jobs of the future: sports referees out, emotional designers in

Ross Dawson

DESIGN is in a way the defining domain of the future, in shaping technology, products, and indeed everything in our world so it best suits humans. In the segment I used the example of emotional robot designers, those who design machines to interact with us on an emotional level.

Design 231

Designing the killer experience

Clark Quinn

But I continue my decades long fascination with design, to the extent that it’s a whole category for my posts! An article on how Apple’s iPhone was designed caused me to reflect. Their model was having a large-scope goal, and then various product managers take pieces of that, and negotiated for budget, with vendors for resources, and with other team members for the capability to implement their features. design

Design 128

Are Instructional Designers Making Themselves Irrelevant?

Xyleme

So what does that mean for the poor instructional designer when over 70% of the learning they create delivers poor customer experiences? The easy thing for an instructional designer to do is to rely on simple instinct and maintain the status quo.

Design 275

Designing E-Learning 3.0 in gRSShopper - 4

Stephen Downes: Half an Hour

It asks, "Will your product, service, or analysis make Twitter content or derived information available to a government entity?" Activities Each week of the course will feature some events. These are mostly live video conferences with guests.

Design 164

No Folk Science-Based Design!

Clark Quinn

Frankly, there are a lot of persistent myths that are used to justify design decisions that are just wrong. They are not sound bases for learning design! It goes on: much of what poses under ‘brain-based’ learning, that any interaction is good, that high production values equal deep design, that knowledge dump and test equals learning. It’s time for evidence-based design! design strategy

Design 121

Collaborative co-design

Clark Quinn

In my previous post , I mentioned that we needed to start thinking about designing not just formal learning content, or formal learning experiences, but learning experiences in the context of the informal learning resources (job aids, social tools), and moreover, learning in the context of a workflow. I’d sold myself on this, when I realized just where my ITA colleagues would draw me up short: it’s still the thinking that we can design solutions a priori !

Designing Learning Campaigns and Learning Challenges

Jane Hart

In this four week workshop we will look at the different aspects of planning, designing and running a learning campaign or challenge, and you will have the opportunity to start the design of your own challenge or campaign, and share it with the other participants. Week 2: How to design a learning campaign or challenge. Even showing “raw” examples of your work is valuable for others to see, it doesn’t have to be a perfect product.

Design 145

Productivity Tips for the Mobile (Social) Knowledge Web Worker – Mophie, Gum Max and Logitech

Luis Suarez

As I have mentioned on my last blog post , here’s a follow-up entry for today where I’m going to pick things up from where I left them around some additional Productivity Tips for the Mobile (Social) Knowledge Web Worker.

Design the process, not the outcome

Dave Snowden

We don't design the outcome, we design the processes of interaction and monitor for emergence. I'll give two illustrations of where this is useful: Understanding unarticulated user needs in system design.

UX Week Keynote Speaker Amanda Dameron on Making Design More Human

Adaptive Path

If you’re a fan of Dwell magazine, you’re familiar with its unique take on modern architecture and design in the home. Dwell editor-in-chief Amanda Dameron is a passionate advocate for the philosophy of design exemplified by the homes, decor, and furnishings showcased in Dwell.

Design 266

Designing the welcome experience for GLIDE services

Adaptive Path

For this year’s BarnRaise SF, September 9-11, Glide is partnering with Sequence (a kick-ass Design firm specializing in connecting brands, products and people) to improve the newcomers’ welcome experience to Glide community services. Written by Helen Kim.

Design 191