Silly Design
Clark Quinn
JULY 3, 2018
Time for a brief rant on interface designs. And, hopefully, we can extract some lessons, because these are just silly design decisions. But there’s one very very silly design decision here. It’s a principle called ‘mapping’ (see Don Norman’s essential reading for anyone who designs for people: The Design of Everyday Things ). Design, learning or product/service, works best when it aligns with how our brains work.
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