Remove Design Remove Patterns Remove Social Network Remove Web 2.0

Web 2.0 Applications in Learning

Tony Karrer

Last week I presented a session at ASTD TechKnowledge entitled eLearning 2.0 - Applications and Implications. It could just as easily have been called Web 2.0 It was designed to be a small to medium size group discussion, but because the room was large it was very challenging to do that successfully. I discussed the fact that there was a common Adoption Pattern that went from personal adoption to work groups to organization. Spending or Wasting Time on Web 2.0

Edge Perspectives with John Hagel: SOA Versus Web 2.0?

John Hagel

At the end of last year, I posted on the relevance of Web 2.0 For those who have not been following my blog, I attempted my own definition of Web 2.0 Some of Dions key postings on this topic are "Running a business on Web-based software" , "Web 2.0

Introduction to Social Networking

Harold Jarche

Introduction to Social Networking. Online social networks facilitate connections between people based on shared interests, values, membership in particular groups (i.e., They make it easier for people to find and communicate with individuals who are in their networks using the Web as the interface. By some definitions, just about all Web 2.0 Note you can learn more about the concept of ego-centric vs object-centric networks here ).

Collective intelligence patterns

Clark Quinn

You (should) know I like models , and he’s gone beyond talking about how web 2.0 social networking can facilitate work, to actually analyze and distill some underlying principles. In his presentation on The Landscape of Collective Intelligence, he comes up with four characteristics of design patterns (or genes, as he calls them): What (strategy), Who (staffing), How (structure & process), & Why (incentives/alignment).

The Future IMS Learning Design

Stephen Downes: Half an Hour

The Future IMS Learning Design What is the future of learning design? Joel Greenberg My own personal view: maybe the world is moving on, and maybe the idea of 'design' is a bit old fashioned. I have been looking at the world of social networking, and my mind is moving away from the model where we are the experts and package the knowledge and sequence it. The idea is to lead academics to a lightweight narrative, and having them design around it.

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e-Clippings (Learning As Art): "Understanding individual human mobility patterns" (nature article)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Firefox 3 not loved by Corp. Main | Get Social, Get Game and Get Learning! eLearning Guilds Summer Seminar Series » June 19, 2008 "Understanding individual human mobility patterns" (nature article) ( link ) Cautionary Note: Id like to read this article but dont really want to drop $32 for the privilege. books futures Web 2.0

e-Clippings (Learning As Art): Wikipatterns: A How-To Site on Driving the Adoption of Wikis Within Your Organization

Mark Oehlert

A collection of patterns and anti-patterns (or actually resistance patterns) for moving forward with Wikis within your organization. books futures Web 2.0

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E-Learning 3.0 Course Synopsis

Stephen Downes: Half an Hour

Getting Ready Connectivism is based on the idea that knowledge is essentially the set of connections in a network, and that learning therefore is the process of creating and shaping those networks. The MOOC environment is designed to support both types of learning.

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Awesome insights into working smarter

Jay Cross

Working Smarter Daily draws upon ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 The point of Web 2.0

Social Media Planning and Evaluation for NGOs | Full Circle Associates

Nancy White

Social Media Strategy Planning & Measurement – What’s Working? With social media, however, strategy is a compass, not a map, because it is a fast changing territory. Social media, however, is like a river you swim in. Welcome to my web home.

2012?s Top articles on Working Smarter

Jay Cross

Working Smarter Daily points to ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 Web 2.0

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February’s Top 50 Posts on Working Smarter

Jay Cross

Working smarter draws upon ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 patterns, social psychology, value network analysis, anthropology, complexity theory, and more. The following are the top items from featured sources based on social signals. Best of Working Smarter Daily.

Automagically discover best content every day

Jay Cross

In a buzz session at DevLearn this year, I described how Working Smarter Daily uses social signals to choose and display a fresh selection of relevant articles every morning. Social Media for Working & Learning. Working smarter draws upon design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0

How to support informal learning

Jay Cross's Informal Learning

Cross is a champion of informal learning, Web 2.0, He has challenged conventional wisdom about how adults learn since designing the first business degree program offered by the University of Phoenix three decades ago. They are currently refining informal/web 2.0

Working Smarter: Most popular posts of 2011

Jay Cross

Working smarter draws upon ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 Enterprise 2.0 Learning 2.0

Best of working smarter for September 2011

Jay Cross

Working smarter draws upon ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 patterns, social psychology, value network analysis, anthropology, complexity theory, and more. The following are the top items from featured sources based on social signals. Social Business: e-business 2.0.

Social Business in the Age of the Customer

Irving Wladawsky-Berger

Social Media is one of the hallmarks of our digital age, enabling individuals and communities to create and share user-generated content. Starting about a decade ago with the rise of Web 2.0 , we have seen the explosive growth of social media technologies, - e.g., blogs, wikis and podcasts, - as well as platforms like Twitter, Facebook and YouTube with hundreds of millions of users.

E-Learning Generations

Stephen Downes: Half an Hour

Another key idea was the design of the gaming space itself.Early computer games (and many early arcade games) were designed likeprogrammed learning: they were like a flow chart, guiding you through a seriesof choices to a predetermined conclusion. During the development of this second generation we saw theconsolidation of computer-based software and content, and the commercializationof the network itself. You can begin to see a pattern developing here. Web 2.0

Working Smarter, March 2012

Jay Cross

Working Smarter draws upon ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 March 1, 2012 to March 30, 2012.

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Changing thinking, changing systems

Harold Jarche

Working smarter draws upon ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 patterns, social psychology, value network analysis, anthropology, complexity theory, and more. Tweet Here are some of the insights and observations that were shared on Twitter this past week.

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Best articles on working smarter

Jay Cross

Working smarter draws upon ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 patterns, social psychology, value network analysis, anthropology, complexity theory, and more. The potential in a networked world to be more ourselves, towards perfection or destruction - Ross Dawson , November 6, 2011.

July bonanza at Working Smarter Daily

Jay Cross

Working Smarter Daily draws upon ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 patterns, social psychology, value network analysis, anthropology, complexity theory, and more. The Smart Worker : learning continuously with social media - Jane Hart , July 25, 2011.

Working smarter

Jay Cross

Working smarter draws ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 Social signals. original ideas, not the 2.0

I Know It When I See It

Andy McAfee

Photo of Andrew McAfee Home Blog About RSS Andrew McAfees Blog The Business Impact of IT Tweet I Know It When I See It by Andrew McAfee on January 27, 2009 More and more often these days I get asked “Does [offering X] from [vendor Y] qualify as an Enterprise 2.0 Whose products at present come closest to enabling Web 2.0-style collaboration and interaction in enterprise environments? The Web as a whole, and especially the Web 2.0 The moniker “2.0

I Know It When I See It : Andrew McAfee’s Blog

Andy McAfee

Andrew McAfee’s Blog The Business Impact of IT Home About RSS I Know It When I See It January 27 2009 Comments to this post More and more often these days I get asked “Does [offering X] from [vendor Y] qualify as an Enterprise 2.0 Established vendors of collaboration software are modifying their offerings and repositioning them as social software platforms that have all the features and functions necessary to support the new modes of interacting and getting work done.

Strata Conference Wrap Up: Big Data, Big Opportunities

George Siemens

Health insurers combine social media and existing data (credit ratings, location, employment) to more accurately, and cost effectively, assess risk. The internet and the web (in its web 2.0 In early February, I attended the Strata Conference in Santa Clara.

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New Literacies

Tony Karrer

Pattern recognition is key. Network effects are key to their market dominance. Social media in action. At DevLearn - tend to equate Web 2.0 with Wiki, Blog, Social Bookmarking, Social Networking, etc. instead it's really systems that harness network effects. Eras - Hardware (IBM), Software (Microsoft), Network/Data (Google). Design. At the Tim O'Reilly keynote at the DevLearn conference.

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Questions, Answers, Quora, Asymmetric Follow and does this make us Human?

Mark Oehlert

Asymmetric Follow is a core pattern for Web 2.0, in which a social network user can have many people following them without a need for reciprocity. That kind of dynamic is fine if it occurs within a network that accepts modes like broadcasting as well as lurking.

e-Clippings (Learning As Art): Get Social, Get Game and Get Learning! eLearning Guilds Summer Seminar Series

Mark Oehlert

that Brent Schlenker and I are doing an e Learning Guild Summer Seminar Series that is focused on all things "2.0" June 19, 2008 in Conference News | Permalink Technorati Tags : eLearning Guild , Learning 2.0 , Serious Games , Web 2.0 books futures Web 2.0

e-Clippings (Learning As Art): Reflections from Adaptive Paths UX Week 2007

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « A foot in both worlds.working on a MacBook | Main | Facebook on iPhone (Inside Facebook) » August 25, 2007 Reflections from Adaptive Paths UX Week 2007 I had a little time now to digest all that I heard at the user experience/design conference named UX Week 2007 and put on by Adaptive Path. thought theyd have put a bit more design into the actual conference.

Go straight to the finish line

Jay Cross

The conference program would lead you to assume that the Learning Technologies conference would be a hotbed of social and informal learning. She argued that social learning offers the L&D function great scope for widening its impact and increasing its effectiveness.

Hot List - April 1, 2009 to April 11, 2009

Tony Karrer

Top Posts The following are the top posts from featured sources based on social signals. My top ten tips for getting started with eLearning: - Ignatia Webs , April 6, 2009 It ain’t always easy to dive into eLearning. Read on for notes from a webinar today, April 9, 2009: Building Better Learning Games: Leveraging Game Design and User Testing for Results Our hosts today: Enspire Learning (Ben Katz) Doorways to Dreams D2D -- financial entertainment. Web 2.0

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e-Clippings (Learning As Art): The Social Graph.shaping up to be the hot summer song of 08

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « A Couple of Lists of Sites to Start the Day. Dion Hinchcliffe, as per usual, has a good solid explanation of the social graph (and a lovely graphic). books futures Web 2.0

The Enterprise 2.0 Recovery Plan

Andy McAfee

Photo of Andrew McAfee Home Blog About RSS Andrew McAfees Blog The Business Impact of IT Tweet The Enterprise 2.0 In other words, Enterprise 2.0 It’s logical and natural to think that all the good new product ideas come out of the design department and R&D labs, that the folk in the IT department are the best ones to help you with your computer problem, and that the engineers are the only ones who can figure out why the doors start rattling after 5,000 miles on the road.

The Innovator's Prescription: A Disruptive Solution to Health Care

Irving Wladawsky-Berger

There is a well established pattern. "When precise diagnosis isn’t possible, then treatment must be provided through what we call intuitive medicine , where highly trained and expensive professionals solve medical problems through intuitive experimentation and pattern recognition. Facilitated user networks are a newer concept. These networks take advantage of the Internet, social networks and Web 2.0

e-Clippings (Learning As Art): Firefox 3 not loved by Corp. IT, Not that it matters.

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Fear the Coolness of my new Firefox bag! Main | "Understanding individual human mobility patterns" (nature article) » June 19, 2008 Firefox 3 not loved by Corp. books futures Web 2.0

Please, Hamel, Don't Hurt 'Em

Andy McAfee

Photo of Andrew McAfee Home Blog About RSS Andrew McAfees Blog The Business Impact of IT Tweet Please, Hamel, Don’t Hurt ‘Em by Andrew McAfee on March 31, 2009 On March 24, Gary Hamel posted to his Wall Street Journal Management 2.0 In assembling this short list, I haven’t tried to catalog every salient feature of the Web’s social milieu, only those that are most at odds with the legacy practices found in large companies.&# And my work on Enterprise 2.0

e-Clippings (Learning As Art): Virtual Currency for Your Email

Mark Oehlert

Attent also provides a variety of toolsthat enable everyone to track and analyze communication patterns andinformation exchanges across the enterprise." I remember that 3D Buzz had created a web site full of video instruction to teach people how to create mods using the Unreal engine.

The Future of Online Learning: Ten Years On

Stephen Downes: Half an Hour

Downes, 1998) At the time, I was working as a distance education and new media design specialist at Assiniboine Community College, and I wrote the essay to defend the work I was doing at the time. “We Bandwidth As administrators struggle against the demands video streaming and bit torrent networks place on backbones, it is hard to imagine saying that bandwidth will be unlimited. Widgets can be combined as a collection of services through web sites called ‘webtops’. Web 2.0

The Reality of Virtual Learning

Stephen Downes: Half an Hour

I know, it used to be, “content is king, content is the web.” To learn, as the slide says here, is to instantiate patterns of connectivity. On the new picture knowing now is much more about patterns. We can see how this works from the perspective of a network. This is a network. It’s a very stylized network. A network of this type is properly known as a neural network (this is a term from connectionism more than a term from neurophysiology).

Free Learning and Control Learning: On the So-Called Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching

Stephen Downes: Half an Hour

And for you who are listening to this task today, what you’ll be able to take away from this, I believe, is, first of all, an outline an idea of the theory of learning that underlies learning with blogs and wikis and other web 2.0 The web way of learning, Web 2.0 Connectivism is essentially, and this is my take on it not necessarily George’s, the theory that knowledge and learning can be described and explained using network principals. learning, 2.0

e-Clippings (Learning As Art): Learning is Not New, Games Are Not New

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Foucault, Control and the LMS | Main | Good Cause Alert!! books futures Web 2.0