Share Best Practices - Patterns

Tony Karrer

Dodged that bullet. :) Patterns and Knowledge Work I understand the concern that when you share best practices, you may come out with very different results. Making sense generates cues and allows one to recognize patterns, both in the nature of the problem and response.

Designing outside your comfort zone

Adaptive Path

That’s what we tell ourselves because as designers we often rely on tried and tested tools, methods and standards to help us arrive at a solution that should work. They may sound like best practices for just being a good designer, and they are. “Trust the process!”.

Design 206

“Shape Patterns, Not Programs”

Harold Jarche

Excellent lessons and a wealth of references are included in this paper, Changing Homeland Security: Shape Patterns, Not Programs which is applicable to a wide and sundry audience. Their future emerges; it is not designed. Advice from Socrates to a man who over-planned his son’s birthday party – “ask the women&# , with the following results: We held the party at Panathinaikon Stadium.

Shift in eLearning from Pure Courseware towards Reference Hybrids

Tony Karrer

The shift I'm seeing is away from the design of pure "courseware" solutions and much more to "reference hybrid" solutions. To explain this, I need to step back and deal with the fact that terminology around eLearning Patterns is problematic. It's designed to hit particular instructional objectives. Reference" is static content - meaning no interaction other than allowing the user to link from page-to-page and to search.

A social interaction pattern language 2 of 2

Jay Cross's Informal Learning

A group is working to develop a pattern language for group process. A Pattern Language is an attempt to express the deeper wisdom of what brings aliveness within a particular field of human endeavor, through a set of interconnected expressions arising from that wisdom.

Training Design

Tony Karrer

I've been struggling a bit to capture a concept that I believe represents a fairly fundamental shift in how we need to think about Training Design. Oh, and I called it Learning Design in the diagrams, but I'm afraid that it's really more about Training Design.

eLearning Design - Posts about Designing eLearning

Tony Karrer

I received a question about a particular eLearning Design challenge that someone was facing and I realized that the title of my blog and the way I post doesn't really do justice to talking about design and patterns in designing eLearning in this blog. I'll try to work on that, but here's a list of posts that are relevant to eLearning design and eLearning patterns: What Clients Really Want The basis for many of the eLearning design decisions.

Culture And Design: Legacy Versus From Scratch

Adaptive Path

This collection of observations has made me realize just how deeply culture and cultural differences impact the practice of design. Culture and Design" is the overall theme I have chosen to write about in a series of posts covering the following topics: Culture of legacy and preservation versus culture from scratch. In Europe, most cities are characterized by landmarks, which are easy to distinguish and use as references for moving from one place to another. Quiet design.

Instructional Design

Tony Karrer

Posts around instructional design topics, especially those related to instructional design around custom eLearning: What Clients Really Want The basis for many of the instructional design decisions. Top Ten Suggested New Year's Resolutions for eLearning Professionals Several instructional design patterns are discussed. The move of instructional design towards SME and user-generated content. Learning Design Different Now?

Design 104

A Crash Course in Design Thinking for Network Leadership Skills

Beth Kanter

Last month, I participated in a Design Thinking Lab with network leadership practitioners convened by the Leadership Learning Community. The session was an introduction to design thinking methods and to generate ideas for instructional modules for networked leadership development.

Skills 103

[liveblog] Judith Donath on designing for sociality (“Social Machines”)

David Weinberger

I read it this weekend and it is a rich work that explores the ways in which good design can improve our online sociality. Judith begins by saying that the theme of the book is the importance of online social interaction and designing for it. She uses a Mark Twain story [" Was the World Made for Man? "] about an oyster’s point of view to remind us that online design isn’t really all that evolved. She came back from Japan trying to design a more useful display.

Design 151

Edge Perspectives with John Hagel: Patterns of Business Innovation in China and India

John Hagel

From a strategist’s viewpoint, though, what I miss in such coverage is any deep analysis of the patterns of business innovation that might help to explain the explosive growth in both economies or the implications for Western companies.

Edge Perspectives with John Hagel: Retailers and Customers

John Hagel

Almost a decade ago, I detected an intriguing pattern regarding the unbundling and rebundling of firms (purchase unfortunately required). Of course, the pace and trajectory of unbundling (and related rebundling) differs across industries and geographies – the patterns are complex and fractal.

The Paucity of Intelligent Design

Stephen Downes: Half an Hour

Re: Why Intelligent Design Is Going to Win This must be comedy Friday at Tech Central Station. intelligent design people! intelligent design people! The point is, intelligent design is a religion-driven anti-intellectual position adhered to (and directed toward) mostly uneducated people, and it is Not Science. Asserting this does not make an opponent of intellectual design a loser, merely untactful in stating the truth. Intelligent design and all, you know?

Design 100

e-Clippings (Learning As Art): "Understanding individual human mobility patterns" (nature article)

Mark Oehlert

eLearning Guilds Summer Seminar Series » June 19, 2008 "Understanding individual human mobility patterns" (nature article) ( link ) Cautionary Note: Id like to read this article but dont really want to drop $32 for the privilege. This inherent similarity in travel patterns could impact all phenomena driven by human mobility, from epidemic prevention to emergency response, urban planning and agent-based modelling."

e-Clippings (Learning As Art): Wikipatterns: A How-To Site on Driving the Adoption of Wikis Within Your Organization

Mark Oehlert

A collection of patterns and anti-patterns (or actually resistance patterns) for moving forward with Wikis within your organization.

Wiki 41

Edge Perspectives with John Hagel: Offshoring - The GE and McKinsey Connection

John Hagel

Posted by John Hagel on March 05, 2006 | Permalink TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference Offshoring - The GE and McKinsey Connection : » John Hagel on GE & McKinsey from Outsourcing Strategy From his edgeperspectives blog: ".the

Reactivating Learning

Clark Quinn

At a neural level, we’re generating patterns of activation in conjunction, which strengthens the relationships between these patterns, increasing the likelihood that they’ll get activated when relevant. We’re showing how the concept plays out in a new context, and this gives a greater base upon which to abstract from and comprehend the underlying principle, and providing a new reference that might match a situation they could actually see. design mobile

70:20:10 – Above All Else It’s a Change Agent

Charles Jennings

This is a reference model, not a recipe. The idea that companies could neatly slice the learning patterns of their people into three carefully-defined and carefully analysed buckets like this belies belief.

Change 272

e-Clippings (Learning As Art): Semi-Daily Quote/Lyric/Words of Others

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Map of the Blogosphere | Main | Semi-Daily Quote/Lyric/Words of Others » March 27, 2008 Semi-Daily Quote/Lyric/Words of Others “Common to most anthropologists is a contrarian readiness to search out diverse, improbable kinds of patterning, to be skeptical of commonly accepted categories or boundaries, and to employ varying temporal and geographic scales as tools of inquiry.”

Setting Story

Clark Quinn

One of the challenging but important components of designing meaningful practice is choosing a context in which that practice is situated. It’s creative (and consequently fun), but it’s also not intrinsically obvious (which I’ve learned after trying to teach it in both game design and advanced ID workshops). Instead, learners make patterned mistakes based upon mistakes in their conceptualizations of the performance, aka misconceptions. design games

Blueprints for Networked Cocreation: 1. Intentcasting - EMERGENT.

Seb Paquet

In my "personal futures" research and design work (@Futureful) Im very interested both in conscious future thinking (incl. For future reference, Ill put a link here to his work-in-progress on Wikipedia. Posterous theme by Cory Watilo. EMERGENT CITIES. BuilderShips · ImagineNations.

Cadence & granularity

Dave Snowden

Granularity references the size of the things you are trying to manage – tasks if its Kanban, tasks, interventions, experiments etc. As I keep reminding people Cynefin has two typologies, one of type or domain and the other, patterns of dynamic movement between domains.

Avoiding Half-baked Personas

Adaptive Path

In that tension is the power of personas as a design tool but it is also their greatest potential weakness. Too much fiction leads to misguided design. Too little fiction leads to uninspired design. The key to good persona work is understanding the strengths and dangers of intuition at different stages of the research and design process. They are a phase in a process and should never be used to make design decisions.

Social Media Planning and Evaluation for NGOs | Full Circle Associates

Nancy White

This topic is designed to give you some tools and ideas for including social media appropriately in your overall organizational strategic plan and to measure its effectiveness.

The worst of best practices and benchmarking

Clark Quinn

Now, people are fabulous pattern matchers, and performing something for a long time with some reflection on improvement likely could get you some really good performance. However, there are some barriers: experts no longer have access to their own performance; without an external frame of reference, they can get trapped into local maxima; and other phenomena of our cognitive architecture interfere with optimal performance (e.g. Tags: design strategy

Determinism, Best Practice, and the ‘Training Solution’

Charles Jennings

If a chemical engineer is looking to design a new process or parameters for distillation in a chemical plant she may be able to identify the volumes and sequences that produce the highest amount of pure distillate.

To evaluate or describe?

Dave Snowden

The reference is the Agryris and Schon’s contrast between actions that we take and theories that we espouse. I think we also need to move on from assuming intentionality is necessarily based on design for outcomes but that is not the theme for this post.

Does God Exist?

Stephen Downes: Half an Hour

The complexity of our planet points to a deliberate Designer who not only created our universe, but sustains it today. When we look at random things, we see patterns in them. Human brains are essentially pattern-recognition devices. So it's no surprise that we recognize patterns.

and so to SCRUM/KANBAN

Dave Snowden

I had already opened my keynote yesterday with a reference to the dangers of using manufacturing models for all aspects of software delivery. They understand portfolios its a pattern so play to it.

learning in complexity and chaos

Harold Jarche

Most of our current work structures are designed to address complicated situations, such as constructing a building, launching a campaign, or designing a piece of equipment.

OMG, its culture change time

Dave Snowden

Culture, so defined, refers to what humans learn, not what they do and make” This is also the way in which humans provide “standards for deciding what is, for deciding what can be, for deciding how one feels about it, for deciding what to do about it, and.

New Ways of Visualizing the Customer Journey Map

Adaptive Path

As the field of service design evolves so do the tools. At Adaptive Path we often find ourselves debating the form and definition of service design artifacts. I was curious to see how a new crop of interaction designers might interpret the journey map.

Signposts for the week ending September 17, 2010

Adaptive Path

MBA programs plus design thinking. When UI goes bad: Some UI patterns are — by design — meant to trick users. Dark Patterns has a collection of these techniques, including what they call “Privacy Zuckering&#. We need to design for the “space between&#. Coyote and Back to the Future references into all our sketches.). So happy together.

Communication

Dave Snowden

Nancy Dixon, in response to my keynote yesterday, expressed a preference for getting people together to talk about things rather than gathering narrative into a database which "spits out the patterns".

AI - the Creation of a Human-Centric Engineering Discipline

Irving Wladawsky-Berger

Practices, building blocks and tools have started to emerge, as have a number of sophisticated mathematical techniques such as those underlying deep learning. “What we’re missing is an engineering discipline with its principles of analysis and design…”, notes Jordan.

Nancy Duarte on her new book, Resonate

Dave Gray

Nancy Duarte is the founder of Duarte Design, one of the world’s leading presentation design companies. Q: Your recent book on presentation design, Slide:ology, was a runaway hit. The reference to mentor doesn’t dictate that they are low energy and are boring on the stage.

…the baby has gone down the plug hold

Dave Snowden

Coevolution in biology references a change triggered by one object interacting with another over time. As interaction happens over time patterns form, and as those patterns stabilise they create irreversible pathways.

Can AI Help Translate Technological Advances into Strategic Advantage?

Irving Wladawsky-Berger

The IT industry has long been associated from what’s been called the Solow productivity paradox , in reference to Robert Solow's 1987 quip: “You can see the computer age everywhere but in the productivity statistics. What technology, people, and design do I need to address these aims?

Model learning

Clark Quinn

What’s a designer to do? Our brains are good at pattern matching, bad at rote repetition, and it seems to me to be sad if not criminal to have people do rote stuff that could be done better by machine; save the interesting and challenging tasks for us! Yes, we’ll use example and practice context to support transfer, but we should refer back to a model that guides our performance. That’s my model for designing effective learning. Tags: design

Scaling: merge, match & masticate

Dave Snowden

What they have in common is a repeating pattern that displays at every scale. If the replication is exactly the same at every scale, it is called a self-similar pattern. Fractals also includes the idea of a detailed pattern that repeats itself. It still assumes a defined need at a level of granularity that will gain sufficient buy in to get resource allocation and with enough evidence of possible use to support that (reference here to the complex domain model ).

Complexity and Public Administration

Dave Snowden

I will refer to them here as labs. They have their groundings in design thinking, group dynamics, and complexity theory. This blog is being posted on behalf of Thomas Townsend. Thomas will be teaching our newest course - Cynefin & Policy with Tony Quinlan in Ottawa on Oct 2-3.

[liveblog][AI] Perspectives on community and AI

David Weinberger

He references Kate Crawford ‘s “ AI’s White Guy Problem.” One approach is work on goal centered design. Lionel: We need to co-design with more people. She’s met designers who thought it might be a good to make a phone run faster if you yell at it. What’s the context in which such designers work? They asked what designers see as their responsibility for the social implications of their work.