hyper-connected pattern seeking

Harold Jarche

From a recent post by the BBC : Crucial in surviving all of these unpredictable variables is the use of network design tools – software suites that can simulate what happens at the point of disaster. Here is more confirmation that work is learning, and learning is the work.

Informal learning patterns

Jay Cross's Informal Learning

Learnscaping describes a dozen learning patterns, e.g. processes that organizations are using to improve performance through networked informal learning. patterns. Both sets of patterns apply to Learnscapes, which are in essence a subset of enterprise 2.0 (a

Designing outside your comfort zone

Adaptive Path

“Trust the process!”. That’s what we tell ourselves because as designers we often rely on tried and tested tools, methods and standards to help us arrive at a solution that should work. They may sound like best practices for just being a good designer, and they are.

Design 206

Design ‘debt’ and quality process

Clark Quinn

A tweet from Joshua Kerievsky ( @JoshuaKerievsky ) led me to the concept of design debt in programming. I started wondering what the equivalent in learning design would be. Obviously, software design isn’t the same as learning design, though learning design could stand to benefit from what software engineers know about process and quality. It’s clear we often take shortcuts in our learning design, and let’s be honest, we seldom go back.

Design thinking & complexity pt 3

Dave Snowden

I argued by implication that traditional design thinking prematurely converges on a requirement with is then throw over the wall the creatives to ideate a solution. This is a non-linear process as it is multiple small interactions over time from which a novel solution emerges.

Collective intelligence patterns

Clark Quinn

In his presentation on The Landscape of Collective Intelligence, he comes up with four characteristics of design patterns (or genes, as he calls them): What (strategy), Who (staffing), How (structure & process), & Why (incentives/alignment). This is a really nice systematic breakdown into patterns tied to real examples. I had the good fortune to get to meet Tom Malone way back when he was working on what makes computer games fun (cited in my book ).

A social interaction pattern language 2 of 2

Jay Cross's Informal Learning

We can support processes that empower people, or processes that prevent them from taking charge of their own lives. We can spread skills for solid group process as deeply and broadly as possible, or we can horde knowledge. To assist with their learning in how to do design.

UX Week Keynote Speaker Amanda Dameron on Making Design More Human

Adaptive Path

If you’re a fan of Dwell magazine, you’re familiar with its unique take on modern architecture and design in the home. Dwell editor-in-chief Amanda Dameron is a passionate advocate for the philosophy of design exemplified by the homes, decor, and furnishings showcased in Dwell.

Design 266

Patterns of Emergent Cities: 2. The Fellowship - EMERGENT CITIES

Seb Paquet

Patterns of Emergent Cities: 2. This process is only slightly structured, and its outcome is definitely not controlled. The process is playful, as it must when we create something genuinely new. Upcoming pattern: 3. Posterous theme by Cory Watilo. EMERGENT CITIES.

All Social is Learning | Organizational Knowledge Design

Martijn Linssen

If events occur as predicted, we reinforce that cognitive pattern for the next use (naturally, we have the ability to learn the wrong things here). If they do not, we reconsider our pattern assessment logic. All Social is Learning | Organizational Knowledge Design [.]

Design 249

Toward a Pattern Language for Enterprise 2.0 : Andrew McAfee’s Blog

Andy McAfee

Andrew McAfee’s Blog The Business Impact of IT Home Home RSS Search Toward a Pattern Language for Enterprise 2.0 June 10 2009 Comments to this post A Pattern Language , published in 1979 by Christopher Alexander and his colleagues, was a landmark book in architecture that also became a landmark in other fields like computer science ; one review called it “The decade’s best candidate for a permanently important book.&# First is a set of patterns where 2.0

How Autism can Influence Design: In conversation with Steve Silberman

Adaptive Path

The book, a sweeping history of autism in both science and society, contains some powerful implications about designing for human cognition and what “normal” really means. “Imagine the whole creative process opening up before you where there has never been an outlet before.

Design 208

A Crash Course in Design Thinking for Network Leadership Skills

Beth Kanter

Last month, I participated in a Design Thinking Lab with network leadership practitioners convened by the Leadership Learning Community. The session was an introduction to design thinking methods and to generate ideas for instructional modules for networked leadership development.

Skills 105

Designing for an uncertain world

Clark Quinn

My problem with the formal models of instructional design (e.g. ADDIE for process), is that most are based upon a flawed premise. Note: I let my argument lead where it must, and find I go quite beyond my intended suggestion of a broader learning design. However, most of our design models are predicated on knowing what we need people to do, and developing learning to deliver that capability. Instead, we should be doing pattern-matching and decision-making.

Design 169

Edge Perspectives with John Hagel: Patterns of Business Innovation in China and India

John Hagel

From a strategist’s viewpoint, though, what I miss in such coverage is any deep analysis of the patterns of business innovation that might help to explain the explosive growth in both economies or the implications for Western companies.

Using Design Thinking to ReThink Our Nonprofit or Community Foundation Work

Beth Kanter

To facilitate the lab, I used human centered design techniques (for a good overview see Jen Bokoff’s terrific overview post here ) and more specifically the Luma Institute methods (for more, see my post here.). Has your organization used design thinking to rethink the way it works?

Design 101

Learning Design Tools (Demonstrations)

Stephen Downes: Half an Hour

TELOS - Gilbert Paquette IMS Learning Design (IMS-LD) is a bridge between design and delivery. The goal was to provide a containing framwork of elements that can describe any teaching-lanring process in a formal way. And you need repositories of LD patterns. It is designed to address various needs, for example, K-12 lesson plans, higher education learning patterns, or workplace training. We were activity involved in the specification of learning design.

Tools 109

How Autism can Influence Design: In conversation with Steve Silberman

Adaptive Path

The book, a sweeping history of autism in both science and society, contains some powerful implications about designing for human cognition and what “normal” really means. JJG: This notion of building a better world for autistic people is where the work that we do as user experience designers really comes into play. “Imagine the whole creative process opening up before you where there has never been an outlet before.

Design 100

The Future IMS Learning Design

Stephen Downes: Half an Hour

The Future IMS Learning Design What is the future of learning design? Joel Greenberg My own personal view: maybe the world is moving on, and maybe the idea of 'design' is a bit old fashioned. Instead of trying to systematize, to sequence, a more appropriate approach is based around patterns and connections. The idea is to lead academics to a lightweight narrative, and having them design around it. So, what is the future of learning design?

Design 122

How to Use Design Thinking to Improve Your Nonprofit’s Digital Strategy

Beth Kanter

Last week, I was lucky enough to participate in a brainstorming meeting at a foundation that was developing a strategy for its digital platforms (web, social, mobile, etc). The process was facilitated byPeter Maher, founder and CEO, of Luma Institute. What is Human Centered Design?

Edge Perspectives with John Hagel: Retailers and Customers

John Hagel

Almost a decade ago, I detected an intriguing pattern regarding the unbundling and rebundling of firms (purchase unfortunately required). Of course, the pace and trajectory of unbundling (and related rebundling) differs across industries and geographies – the patterns are complex and fractal.

Wikipedia’s 10th

Jay Cross

Ward is also a leader in the Agile Software movement and the thought leader in Software Patterns. When I brought up instructional design, forty faces went blank. Community Design The process of Innovation wcwc11 wikixWest Coast Wikiconference 2011.

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A Slow Community Movement? | Full Circle Associates

Nancy White

The article talks about the work of communities in Oaxaca who are eschewing schools and centrally designed learning experiences to take learning back into the hands of the community – on it’s own time, terms and tempo.

Situated Cognition

Clark Quinn

The new frameworks started showing that we could posit quite a bit about what went on ‘in the box’ We got concepts like sensory, working, and long-term memory, and processes like attention, rehearsal, encoding, and retrieval. design meta-learning strategy

The Paucity of Intelligent Design

Stephen Downes: Half an Hour

Re: Why Intelligent Design Is Going to Win This must be comedy Friday at Tech Central Station. intelligent design people! intelligent design people! The point is, intelligent design is a religion-driven anti-intellectual position adhered to (and directed toward) mostly uneducated people, and it is Not Science. Asserting this does not make an opponent of intellectual design a loser, merely untactful in stating the truth. Intelligent design and all, you know?

Design 100

Hypercard 25th Anniversary Celebration

Jay Cross

Bill Atkinson designed the app to free people to create their own programs without the rigors of programming. Hypercard is sort of like Christopher Alexander’s A Pattern Language. The process of InnovationTwenty-five years ago Apple released a visionary product, Hypercard.

Edge Perspectives with John Hagel: Offshoring - The GE and McKinsey Connection

John Hagel

McKinsey has minimal experience in outsourcing of its own operations, especially when it comes to its core processes. Do you have some good sources for designing business processes in modular form?

Go straight to the finish line

Jay Cross

E-learning today appears to be mostly about delivering assessments and designs, testing, personalization, scenarios, and tutorials. Cycle times for product design, manufacturing, and deployment are shorter and shorter. Tags: Convergence Just Jay The process of Innovation

Supporting our Brains

Clark Quinn

One of the ways I’ve been thinking about the role mobile can play in design is thinking about how our brains work, and don’t. Technology, for instance, is bad at pattern-matching and meaning-making, two things we’re really pretty good at. design meta-learning mobil

The year’s top posts on Working Smarter

Jay Cross

Working smarter draws upon ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 Blogging Community Complexity Design Just Jay MOOCs Working Smarter

PKM 166

Culture 3 of 7: Identify the big shapes

Dave Snowden

Mapping of course should show up the existing patterns and with those patterns the range what is possible at what effort. Some of this will be process, some people.

Why models matter

Clark Quinn

So, for instance, if we have the rationale behind a sales process, how it connects to the customer’s mental needs and the current status, we can adapt it to different customers. Our brains are pattern matchers, and the more we observe a pattern, the more likely it will remind us of something, a model. Consequently, it’s also one of the things I push as a key improvement to learning design. design meta-learning strategy

Reactivating Learning

Clark Quinn

At a neural level, we’re generating patterns of activation in conjunction, which strengthens the relationships between these patterns, increasing the likelihood that they’ll get activated when relevant. To process it, you’re reactivating the concept representation, comprehending the context, and observing how the concept was used to generate a solution to this situation. design mobile

NTEN Leading Change Summit #14lcs: Reflection

Beth Kanter

What makes for a good team experience is a good on-boarding process. The team’s first planning session should be one of learning about each’s other trade craft versus diving into the design of the session. The Session Design and Implementation. Photo by Trav Williams.

Change 113

Performance Support Second?

Clark Quinn

We’re great pattern matchers and meaning makers, but really bad at remembering rote information or executing against rote procedures. So, I’m claiming that our design process in many instances should be social first, performance support second, and formal courses last. design strategy I previously argued that social should be our first recourse in addressing performance and learning needs. Does that mean courses are then second? Let me suggest otherwise.

Course 153

My path to ITA

Clark Quinn

I started out seeing the connection between computers and learning as an undergraduate, and designed my own degree. My first job out of college was designing and programming educational computer games, which led me back to graduate school and a Ph.D.

Scaling the Heights of Language, its Learning, and its Teaching

Stephen Downes: Half an Hour

Complexity theory - scientists seek patterns and relations within systems. In complex systems you have systems made up of components which interact, and give rise to patterns at other levels of complexity. The interactions of people communicating creates patterns.

Social innovation labs, initial thoughts

Dave Snowden

At its worse the subjects becomes objects in a process designed more for the ego needs of the facilitation team and the satisfaction of explicit targets set by an Authority. As I suggest this is a common pattern over many a field.

Avoiding Half-baked Personas

Adaptive Path

In that tension is the power of personas as a design tool but it is also their greatest potential weakness. Too much fiction leads to misguided design. Too little fiction leads to uninspired design. The key to good persona work is understanding the strengths and dangers of intuition at different stages of the research and design process. I mention stages and process because we have to acknowledge that personas are never strictly done.

70:20:10 – Above All Else It’s a Change Agent

Charles Jennings

The idea that companies could neatly slice the learning patterns of their people into three carefully-defined and carefully analysed buckets like this belies belief. A 70:20:10 L&D strategy is a good starting point for this change process.

Change 272

Culture 6 of 7: Adjustments

Dave Snowden

In any art work the final adjustments mean that we are nearing completion, in cultural change I want to argue, it is the sign that the process is only just starting. An initiative is designed to start a journey rather than complete a goal.

Social Media Planning and Evaluation for NGOs | Full Circle Associates

Nancy White

This topic is designed to give you some tools and ideas for including social media appropriately in your overall organizational strategic plan and to measure its effectiveness. This is why business processes (as Joitske suggests) is probably, tactically, a more probable entry point.

Ward Cunningham: Ten Years (and more)

Jay Cross

Only after the talk did he mention that Ward invented the wiki (1995) and is a prime mover in both the Agile Software Movement and Software Patterns. Getting programmers to narrate their work and talk about the way software is written changed the software development process.

Wiki 126