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Working smarter

Jay Cross

Working smarter draws ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 Social signals. That’s determined by social factors.

E-Learning Generations

Stephen Downes: Half an Hour

Another key idea was the design of the gaming space itself.Early computer games (and many early arcade games) were designed likeprogrammed learning: they were like a flow chart, guiding you through a seriesof choices to a predetermined conclusion. During the development of this second generation we saw theconsolidation of computer-based software and content, and the commercializationof the network itself. You can begin to see a pattern developing here.

The Enterprise 2.0 Recovery Plan

Andy McAfee

It’s logical and natural to think that all the good new product ideas come out of the design department and R&D labs, that the folk in the IT department are the best ones to help you with your computer problem, and that the engineers are the only ones who can figure out why the doors start rattling after 5,000 miles on the road. Weak-tie networks are great places to look for novel information and introductions to valuable people.