Toward a Pattern Language for Enterprise 2.0 : Andrew McAfee’s Blog

Andy McAfee

Andrew McAfee’s Blog The Business Impact of IT Home Home RSS Search Toward a Pattern Language for Enterprise 2.0 June 10 2009 Comments to this post A Pattern Language , published in 1979 by Christopher Alexander and his colleagues, was a landmark book in architecture that also became a landmark in other fields like computer science ; one review called it “The decade’s best candidate for a permanently important book.&# First is a set of patterns where 2.0

Dummy's Guide to Standardisation

Martijn Linssen

design patterns for XML schemas. Apparently theres a trade-off between designers and developers in the way a schema is organised, and there isnt a winner yet. Choosing the appropriate pattern is a critical step in the design phase of schemas.

Working smarter

Jay Cross

Working smarter draws ideas from design thinking, network optimization, brain science, user experience design, learning theory, organizational development, social business, technology, collaboration, web 2.0 Just what I needed to explain the potential of microblogs to a client.

What are Emergent Cities? - EMERGENT CITIES

Seb Paquet

Most of these people are now aware of one another and adeptly making use of microblogging — talking AND listening — to become acquainted with one another and building mutual trust and knowledge. These are very relevant patterns. Posterous theme by Cory Watilo.

Business or Pleasure? - why not both: Enterprise 2.0: The Prodigal.

Martijn Linssen

but Social Business In a post of over a year ago , appropriately titled Social Business Design - the beginning or end of E2.0? , Tweet op 11/10/2010 03:31:00 PM Labels: 2.0 , adapt , adopt , change , E2.0 , growth , maturity , Social Business Design , social media 12reacties: Jon Ingham said.

E20 goal: Intimacy solves the problem of Anonymity

Martijn Linssen

And why is @Headshifts bio better defining Social Business Design than Dachis s? A similar thing happened last November and brought forth Dachis Social Business Design. Real Profitability Part I: The Big Three and Four Enterprise microblogging: measuring true value "is.

E-Learning Generations

Stephen Downes: Half an Hour

Another key idea was the design of the gaming space itself.Early computer games (and many early arcade games) were designed likeprogrammed learning: they were like a flow chart, guiding you through a seriesof choices to a predetermined conclusion. You can begin to see a pattern developing here. To this day, the learningmanagement system is designed essentially to present content and supportdiscussion and activities around that content.