Levels of LXD Design

Clark Quinn

So, of course, I took a stab at levels of LXD design. The next level is an information architecture or interface design that is structured to meet those needs. . Those semantic structures are then rendered as an information design with navigation or interface design.

Design 145

Richard Feynman On The Folly Of Crafting Precise Definitions - Bob.

Bob Sutton

Design school project teaches bike safety - The Stanford Daily Online. Tim Brown: Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. Bill Moggridge: Designing Interactions. Adopting The No Asshole Rule: Dont Bother If The Words Are Hollow » Richard Feynman On The Folly Of Crafting Precise Definitions. In many theories, it is easier to find examples or definition based on both extremes; be it right or left.

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Design Readings

Clark Quinn

Another book on design crossed my radar when I was at a retreat and in the stack of one of the other guests was Julie Dirksen’s book Design for How People Learn and Susan Weinschenk’s 100 Things Every Designer Needs to Know About People. Dr. Weinschenk’s book systematically goes through categories of important design considerations: How People See. This includes much of the research I talk about when I discuss deeper Instructional Design, and more.

Design 142

Refining Designing

Clark Quinn

A couple of months ago, I posted on thinking about designing, calling for designing ‘backwards and forwards’ And it’s continued to percolate, rightly or wrongly. As I originally structured it, you worked backwards (1) from the ultimate performance you need to put information in the head, and in the world, and then designed forward (2) the combined learning experience, and the performance resource. design

Design 131

Mobile Learning: Definition, Examples, Advantages and Disadvantages

Xyleme

Responsive Design. Responsive design means that the interface will adapt to multiple device sizes, whether it’s a desktop computer, laptop, smartphone, or tablet. Responsive design goes hand-in-hand with mobile learning, and will only become more important as learning trends continue to shift toward mobile learning. Courses and learning objects MUST be responsive design. Responsive design and device and software compatibility. What is Mobile Learning?

Direct Instruction and Learning Experience Design

Clark Quinn

So it’s time to think a bit deeper about Direct Instruction and Learning Experience Design. It’s related to what I mentioned in the afore-mentioned article, about just what the definition of DI is. And, of course, this is pretty much everything I argue for as being key to successful learning experience design. Direct Instruction and Learning Experience Design have a really nice alignment.

Design 125

A Design Approach to Human Flourishing

Adaptive Path

Anna Pohlmeyer is assistant professor in the Department of Industrial Design at TU Delft where she also co-chairs the Delft Institute of Positive Design, a research institute devoted to the study of design for human flourishing. I talked with Anna and asked her to tell us about positive design and how designers might incorporate it into their work. Anna spoke about positive design at the Adaptive Path UX Week 2014 conference in San Francisco.

Design 216

Design Interrupted: Design-time Versus Meeting-time

Adaptive Path

The same, it seems, goes for design. An article I read a while back caused me to reflect on how we scheduled meetings at Adaptive Path and how that might affect my colleagues' ability to achieve quality design work. I am definitely guilty of booking check-ins that work for my "manager's schedule" moreso than our teams' "maker's schedule." Just please make sure you leave the space for designers and project teams to dream deeply and for long periods of time.

Six habits for visual designers new to UX design.

Adaptive Path

I haven’t noticed much basic guidance for visual designers new to the UX world. Often these are positions designing for singular needs. As your files grow, fast design iteration can spin them out of control, especially on large projects. Being that UX design is by definition user-centric, it’s critical for visual practitioners to empathize with users. Siloing yourself strictly to visual design is too isolating.

Design 176

Thinking Context in the Design Process

Clark Quinn

I was talking to the ADL Mobile folks about mobile design processes, and as usual I was going on about how mobile is not the sweet spot for courses (augmenting yes, full delivery no). I had suggested that the real mobile opportunities are using sensors to do contextual things, and and I also opined that we really don’t have an instructional design model that adequately addresses taking context into account. design mobile

A Design Approach to Human Flourishing

Adaptive Path

Anna Pohlmeyer is assistant professor in the Department of Industrial Design at TU Delft where she also co-chairs the Delft Institute of Positive Design, a research institute devoted to the study of design for human flourishing. I talked with Anna and asked her to tell us about positive design and how designers might incorporate it into their work. Anna spoke about positive design at the Adaptive Path UX Week 2014 conference in San Francisco.

Design 144

The Designer’s Guide to Brooklyn

Adaptive Path

Needless to say, the announcement of Brooklyn as our next UXI location was definitely met with some excitement and an abundance of suggestions of not to miss local hot spots. Since our team is heading out next week and possibly some of you will be going as well, we thought it would be great to assemble a Designers’ Guide to Brooklyn. ” Le Barricou – French, really well-designed everything. Imbibe with a fellow designers at Brooklyn Brewery …cheers!

Design 207

Design Interrupted: Design-time Versus Meeting-time

Adaptive Path

The same, it seems, goes for design. An article I read a while back caused me to reflect on how we scheduled meetings at Adaptive Path and how that might affect my colleagues' ability to achieve quality design work. I am definitely guilty of booking check-ins that work for my "manager's schedule" moreso than our teams' "maker's schedule." Just please make sure you leave the space for designers and project teams to dream deeply and for long periods of time.

Designing E-Learning 3.0 in gRSShopper - 1

Stephen Downes: Half an Hour

For example, instead of creating a course simply by filling in boxes in predefined forms, I can think about the structure and format ahead of time and design it exactly how I want. Module Definition. One of the fun things about working with software I wrote myself is that I get to try new things. It would help if gRSShopper were a finished application. But it isn't, so from time to time I have to stop and code the right bits. This is a process that will probably never end.

Module 134

Designing E-Learning 3.0 in gRSShopper - 13

Stephen Downes: Half an Hour

There are two major problems with the Reader as it is currently designed: - it's slow. When I first designed the PLE interface, I created a test modal (which I had planned to use for a login screen). Note that I have to make sure I have fields for link_read and link_star in the Link table definition (edited in the Form Editor). Workflow The next step in the use of badges is to develop a mechanism for awarding them.

Design 129

Design Elements in a Personal Learning Environment

Stephen Downes: Half an Hour

In this paper I would like to address the core design elements in the development of a personal learning architecture being developed in the National Research Council''s Learning and Performance Support Systems program. The NRC-designed MOOC differs significantly from traditional courses. The NRC LPSS program is a 5-year $20 million effort designed to develop these core technologies and bind them with a common platform.

Design 197

Designing E-Learning 3.0 in gRSShopper - 4

Stephen Downes: Half an Hour

The basic Activity Page is just some CSS without a header or footer, using the grid CSS definition used previously. Activities Each week of the course will feature some events. These are mostly live video conferences with guests. I also want to be able to show slides and to include the activity feed. I've been creating these using xSplit and then broadcasting the entire screen, but it's a bit unreliable.

Design 122

UX Week 2014 Keynote Josh Clark on the Future of Digital Product Design

Adaptive Path

Josh is the author of the book Tapworthy: Designing Great iPhone Apps, and frequently gives workshops and talks at conferences around the world. In this interview, Josh and I talk about the current trends in digital product design, and where those trends might be heading. Then touch suddenly brought in the centuries-old influence of industrial design. JJG: Like you, I have always seen design through the lens of storytelling.

“Can experience be designed?” Yes. No. Wait, yes. But.

Adaptive Path

Oliver Reichenstein’s recent article “Can experience be designed?&# Reichenstein does a good job cutting through a lot of the hype and fluff that surrounds experience design, drilling through the rhetoric in an attempt to reach a more substantive center. Experience Design: More than designing interfaces, less than designing houses. Not designing experiences, but designing for experiences. We can, however, design for experiences.

Design 200

How Autism can Influence Design: In conversation with Steve Silberman

Adaptive Path

The book, a sweeping history of autism in both science and society, contains some powerful implications about designing for human cognition and what “normal” really means. SS: I think that’s definitely true. JJG: This notion of building a better world for autistic people is where the work that we do as user experience designers really comes into play. What do you think is the future of neurodiversity in design, and in the workplace?

Design 160

Making designing good learning easier

Clark Quinn

It’s a recursive design problem: people need to be able to design better, what training, job aids, tools, and/or social learning can we develop to make this work? So, on the project, I not only guided the design of the templates, but the definitions associated with the elements that helped ensure they accomplished the necessary learning activities. Tags: design On my last post, I got a comment that really made me think.

Design 100

Agile instructional design

Jay Cross's Informal Learning

I’ve been thinking about fresh approaches to instructional design. Instructional design was invented around the time of World War II. ADDIE (analyze, design, develop, implement & evaluate) made it possible to manage the process of creating useful training programs systematically. Modern instructional design needs to focus on creating flexible environments that nurture learning rather than rigid programs that attempt to force lessons into the heads of learners.

Design 107

e-Clippings (Learning As Art): The Definitive iPhone eCard

Mark Oehlert

» July 14, 2008 The Definitive iPhone eCard Beautiful man, just beautiful. via SomeeCards ) July 14, 2008 in Apple/iPhone/iPod | Permalink TrackBack TrackBack URL for this entry: [link] Listed below are links to weblogs that reference The Definitive iPhone eCard : Comments The comments to this entry are closed. e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « SCORM 2.0 and Web 2.0

Webinar Design / Training

Clark Quinn

In the post - Webinar Software - Adoption Advice - one of the comments I made was: If you've done webinars, you know that they are different to design and deliver successfully than other kinds of presentations and training. She definitely helped up my game. And likely he's actually asking about information on differences in design between different types of online meetings (webinars, online presentations, online workshops, online classrooms).

Design 100

e-Clippings (Learning As Art): My Definition of Collaboration.

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Cool Tool Alert: Online FLV Converter | Main | Optimal Length of Copyright Term Solved: Now Watch the RIAA, MPAA, Disney, et al Squirm as they confront real numbers » July 22, 2007 My Definition of Collaboration.is " I have found this definition to be most helpful.

Design and Technology, Sitting in a Tree…

Adaptive Path

One constant that has stood the test of time in new media/technology projects has been the tension between designers and developers. Sadly, I feel this issue stems less from process (although that can definitely exacerbate the situation) and more from a company’s culture and organizational approach. The seamless integration between design and technology is becoming increasingly vital to a product’s success.

More Marketing Malarkey

Clark Quinn

The thing that concerns me is that all these things are different, and take different design approaches. My problem, in this case, wasn’t the push for microlearning (there were some meaningful distinctions, though no actual mention how they require different design).

Module 209

How Autism can Influence Design: In conversation with Steve Silberman

Adaptive Path

The book, a sweeping history of autism in both science and society, contains some powerful implications about designing for human cognition and what “normal” really means. SS: I think that’s definitely true. JJG: This notion of building a better world for autistic people is where the work that we do as user experience designers really comes into play. What do you think is the future of neurodiversity in design, and in the workplace?

Design 100

Webinar Design / Training

Tony Karrer

In the post - Webinar Software - Adoption Advice - one of the comments I made was: If you've done webinars, you know that they are different to design and deliver successfully than other kinds of presentations and training. She definitely helped up my game. And likely he's actually asking about information on differences in design between different types of online meetings (webinars, online presentations, online workshops, online classrooms).

Design 100

Educational Game Design Q&A

Clark Quinn

How many years have you been designing educational games? Started with my first job out of college, designing and programming educational computer games. Using a design framework of Analysis, Specification, Implementation, and Evaluation: Analysis. For any educational task, you have to start by looking at what your design objective is: you need to document what folks should be able to do that they can’t do now. Game design is a team sport. design games

Safety Training Design

Tony Karrer

Some interesting discussions are going on in the Big Question for February The Learning Circuits Blog: Instructional Design - If - When - How Much. I thought I'd take a cut at an answer based on something we've been involved with recent - the design of safety training. This is where design comes in. So, what does this case of Safety Training Design have to do with Instructional Design - If - When - How Much? Students don't care about instructional design.

Design 105

A Crash Course in Design Thinking for Network Leadership Skills

Beth Kanter

Last month, I participated in a Design Thinking Lab with network leadership practitioners convened by the Leadership Learning Community. The session was an introduction to design thinking methods and to generate ideas for instructional modules for networked leadership development. The design challenge was: How do we come up with concrete tools, frameworks and methods for helping people better understand and adopt network systems leadership? That is not design thinking.

A bad question

Clark Quinn

We should design for the learning outcomes. Then, the options lack full definitions. designOn Twitter today was a question from an organization that, frankly, puzzled me. Further, I think it’s important to understand why this was a bad question.

Experiential futures and the intersection between design and foresight

Trends in the Living Networks

Stuart joined global design firm Arup six weeks ago after finishing his Ph.D Stuart says that he and his colleagues as futurists stumbled into design because of engagement as their goal and experience as their canvas. Design intermediates imagination and the tangible. Stuart says that foresight and design are isomorphic - they have the same shape, through sharing key characteristics: 1.

Different Ways Nonprofits Are Using Design Thinking to Solve Problems and Achieve Impact

Beth Kanter

Note from Beth: Several years ago, I was got trained in design thinking facilitation methods using Luma and have incorporated these techniques into my consulting and training practice. Different Ways Nonprofits Are Using Design Thinking to Solve Problems and Achieve Impact. This is exactly why the practices of Design Thinking and Systems Theory has enjoyed such welcome from the social sector. Design Thinking moves fast, and relies on “failure” to learn and iterate.

Ritual

Clark Quinn

From the design purpose, I’d suggest it’s about agreeing to be a member of a community of practice; to undertake certain actions when appropriate, and to uphold certain values. design meta-learning strategy

Course 171

Flow, Workflow, and Learning

Clark Quinn

So, we could definitely be learning in the workflow. design meta-learning strategyOn LinkedIn, a colleague asked “ Why do people think that integrating content in the flow of work equals learning in the flow of work ?” ” An apt question.

New Adaptive Path Event—Designing Experiences: Financial Services in a Connected Age

Adaptive Path

Our first pop-up is Designing Experiences: Financial Services in a Connected Age. Adaptive Path's offices are right next to the San Francisco Ferry Building, and we are going to start the day with a design research exercise involving the famous Saturday Farmer's Market. The cameras on your phones will definitely get a workout. We're trying something new at Adaptive Path. Internally we call it a "pop-up event".

Design 147

learning pulse

Xyleme

Home > Industry Talk > Learning Pulse Learning Pulse May 27th, 2009 Goto comments Leave a comment Tony Karrer is blogging about the term “meta-learning” and its definition as it was used in the article “ Become a chief meta-learning officer ” by Jay Cross and Clark Quinn. A nice description of the process undertaken when using the Instructional Systems Design (ISD) strategy to learning program development, by Michael Hanley. Home About Podcasts Videos Xyleme Inc.

Part 2 of Designing on Purpose: An Interview with David Butler, VP of Design at Coca-Cola

Adaptive Path

Welcome to part 2 of our interview with David Butler, VP of Design for the Coca-Cola Company. When we left off we were talking about the different roles that design fills within Coca-Cola. This part of the interview shifts gears a bit and talks about one of the major themes we’ll be exploring at MX : designing in a down economy. Henning Fischer] How do you design with purpose in a down economy? Is part of the value of design driven towards productivity?

Design 100

Labels for what we do

Clark Quinn

While it’s true for our field as a whole, it’s also true for the specific job of those who design formal learning. He goes through the usual candidates of labels for what we do – instructional designer, learning designer, learner experience designer – and finds flaws. And I agree with him on learning designer and instructional designer. So learning designer is out. design strategy

Why #VRM is Fools' Gold

Martijn Linssen

Heres the definition of VRM according to Wiki: The goal of VRM is to improve the relationship between the demand-side and the supply-side of markets by providing new and better ways for the former to relate to the latter. Over the years Ive seen that definition on the wiki twist and turn from outrageous Gartner lie to anonymous Integration anachronism. Business or Pleasure? - why not both Home About Contact Wednesday, 18 August 2010 Why #VRM is Fools Gold There, off my chest.

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Is Gagne Relevant for eLearning Courseware Design?

Tony Karrer

Definitely you should be able to set up scenarios and allow them to try-out different answers and see the result. As instructional designers, we need to use models like Gange, but we also need to be creative. There's an interesting discussion sparked by Donald Clark's - Gagne's Nine Dull Commandments.