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e-Clippings (Learning As Art): Catch Up Post: Virtual Worlds Saving Lives, Experience Design and an RFI for an MMO for NASA (acronym attack!)

Mark Oehlert

Main | Great Quote from Interview with Raph Koster » February 04, 2008 Catch Up Post: Virtual Worlds Saving Lives, Experience Design and an RFI for an MMO for NASA (acronym attack!) Some 20,000 soldiers a year may soon be trained in interpersonal skill building and cross-cultural awareness using a videogame recently developed by researchers from Sandia and BBN Technologies. e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Arrgghh!!!

RFI 32

Black box or stepping stones?

Dave Snowden

Utilisation models, normally used for software projects and consultancy in contrast are delivering to requirement so each project is journey with a beginning, a midland an end while developing an application product sabot a never ending journey. The culture and measurements are very different. The other main company, and dominant partner was Software Sciences who were a project based software house.

RFI 133

Irving Wladawsky-Berger: Dealing with the (Virtual) World in our Minds

Irving Wladawsky-Berger

Their final project was to build a huge machine designed to let them physically materialize anything they wanted with a mere thought. Maybe the reason I am so excited about the whole subject of Virtual Worlds is that in our own way we are beginning to have tools that let us make real the fruits of our imagination. Irving Wladawsky-Berger A collection of observations, news and resources on the changing nature of innovation, technology, leadership, and other subjects.

RFI 100