Learning Analytics Courses

George Siemens

After about a year of planning, we can finally announce the following courses on edX focusing on learning analytics. The intent of these courses is to eventually lead into a MicroMasters and then advance placement in an in-development Masters of Science in Learning Analytics at UTA. Each course runs about three weeks and we’ve tried to settle on prominent analytics tools for educational data so the experience is one where skills can immediately be applied.

E-Learning 3.0 Course Synopsis

Stephen Downes: Half an Hour

A connectivist course is focused on developing two types of knowledge: personal knowledge, your own network of ideas and beliefs, which is shaped by activities and experiences; and social knowledge, which is the public network of people and institutions, which is shaped by communication and interaction. The MOOC environment is designed to support both types of learning. Course content consists of digital media created by and shared among the participants.

Course 144
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LMS Key Features Facilitate eLearning

TOPYX LMS

There’s no denying that LMS key features facilitate eLearning. In most cases, it refers to a course, program, or degree delivered completely online.” LMS Key Features Facilitate eLearning. It is a learning management system’s features that organize, distribute, and make online learning possible. Here are a few LMS key features that facilitate eLearning : Mobile learning – Mobile learning has forever changed the face of corporate training.

Designing a game

Clark Quinn

He knew that I had designed games before returning to grad school, and had subsequently done one on my thesis research. I taught my interface design students HyperCard, to have a simple language to prototype in. The resulting play was good, but the design was lacking (neither my student nor I were graphic designers). The resulting game, had some specific design features: It was exploratory, in that the player had to wander around and try to survive.

Design 127

Learning Design Insights

Clark Quinn

I attended a recent Meetup of the Bay Area Learning Design & Technology, and it led to some insights. I was tapped to host the Learning Design conversation (there were three others: LMS, Measurement, and Social Learning), and that meant that a subset of the group sat in on the discussion. I’d chosen to start with 3 or four questions to prompt discussion: What is good learning design? Are you doing good learning design? design

Design 139

Cognitive Edge announces training courses for 2016 – SenseMaker® courses

Dave Snowden

As we head into the Northern Summer/Southern Winter (delete as applicable), we’re announcing our timetable of new courses for the second half of 2016. Yesterday we announced three more Cynefin and Sense-Making courses with Dave Snowden. Today we’re announcing a variety of courses to introduce people to the practicalities and applications of running SenseMaker® projects. Course 1: Introduction to Running SenseMaker® projects. Tailored courses.

Course 100

The 'Course' in MOOC

Stephen Downes: Half an Hour

Given the opportunity, these learners have a burning desire to 'complete' the course. Well-designed and smartly-delivered" MOOCs with a valid, transferable certificate of completion (learning experience) may be 1 viable solution. In this sense, the concept of course completion doesn't really make sense - what is it to 'complete' joining a community? Here's why the C in MOOC continues to stand for 'Course'. Today, of course, they're not necessarily lectures any more.

Course 192

Creating the Connectivist Course

Stephen Downes: Half an Hour

So the form was not something we designed and implemented, at least, not explicitly so. One was the beginning of open online courses. We had both seen them in operation in the past, and had most recently been influenced by Alec Couros’s online graduate course and David Wiley’s wiki-based course. What made these courses important was that they invoked the idea of including outsiders into university courses in some way.

Course 152

Announcing the first SenseMaker®-specific courses - sign up now!

Dave Snowden

As a friend of Cognitive Edge, you may have attended courses, read the blogs and used the techniques - but wondered about how to take the next step to actual implementation of SenseMaker® with clients or in-house. These new courses are for anyone who has heard about SenseMaker® but needed more detailed knowledge and practical examples before they actually run one. The first courses therefore are: An Introduction to Running SenseMaker® Projects.

Course 152

The Smart Worker : needs job aids rather than courses

Jane Hart

In post 2, I suggested liberating courses from the LMS and making them available on the intranet where they were more likely to be accessed and used. But I also mentioned that the materials would need to be provided in a format that was easily searchable so that relevant content was immediately accessible without having to work through the whole course. 5 – Think in terms of job aids rather than courses! simple summary of features and commands. Tweet.

Course 212

Secret Features of Apple's Proposed New Campus - Bob Sutton

Bob Sutton

This is especially true when it comes to selfish behavior; unvarnished self-interest is a learned social norm, not an unwavering feature of human behavior. How to Be a Good Boss in a Bad Economy| Featured HBR Article. Design school project teaches bike safety - The Stanford Daily Online. Tim Brown: Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. Bill Moggridge: Designing Interactions. Bob Sutton.

Running SenseMaker® projects and Building signification frameworks - new courses announced

Dave Snowden

These courses are new this year - having run them in Europe, North America and Asia and got most of the kinks out, we’re now rolling these out in other regions. They feature some theory on SenseMaker® and narrative research approaches, but emphasise practical aspects with plenty of examples from current projects and past experiences. A one-day course combining theory, examples and exercises to guide people through the essential elements of a SenseMaker® course.

Intervention Design: Overcoming Stiff Resistance to a New, Disruptive Innovation

Irving Wladawsky-Berger

The September issue of the Harvard Business Review features a spotlight on The Evolution of Design Thinking. With four articles on the subject, HBR ’s overriding message is that design is no longer just for physical products, being increasingly applied to customer experiences, innovation, business strategy, and complex problem solving. . Last week I discussed this expanded view of design thinking based on one of the articles, - Design Thinking Comes of Age.

Designing E-Learning 3.0 in gRSShopper - 6

Stephen Downes: Half an Hour

Videos Recall from the previous part of this series that videos were created and displayed on the Course Videos page. The answer, of course, is keylist. Figure 70 - Media form in Form Editor I've added course, module and event as keylists. Earier in the procress of creating this course I wrote some code for a dropdown list, so I could simply select a Module instead of cutting and pasting, but it had errors.

Module 127

Design Elements in a Personal Learning Environment

Stephen Downes: Half an Hour

In this paper I would like to address the core design elements in the development of a personal learning architecture being developed in the National Research Council''s Learning and Performance Support Systems program. The MOOC combined several themes which were in themselves becoming increasingly important: the idea of massively multi-user environments, the idea of using open and distributed content, the idea of fully online delivery, and the packaging of these as an online course.

Design 197

Designing E-Learning 3.0 in gRSShopper - 4

Stephen Downes: Half an Hour

Activities Each week of the course will feature some events. Plus, using the backchannel with the rest actually crashed my web server recently, so I need to fix that if I want to use it for the course. And if I'm using one system for video it's hard to change half way through the course to support something different. I'll do the same for the chatter page, except I'll reload an updated version of the most recent comments submitted to the course. course.

Design 120

How Effective are Video-Based Training Courses?

TOPYX LMS

3 Benefits of Video-Based Training Courses. Video-based training courses pack an impressive punch in the area of benefits. For example, a video-based training course is…. Self-paced – A learner can choose his or her own rate at which to advance in the course. Knowledge retention promoting – It’s proven that video-based courses benefit learners by increasing knowledge retention. How Effective are Video-Based Training Courses, Really? Course summaries.

When the Learner is the Teacher, Do We Need Instructional Designers?

Xyleme

It’s a new world out there for the Instructional Designer. When designing for mLearning, we need to put ourselves in the shoes of the user who is walking around with a very powerful tablet and/or smart phone. The camera, voice recorder, and collaboration features of the devices drive user-generated content that enable every user to be both teacher and student, and the device the collaboration space. Instructional designers are now learning facilitators.

Design 216

UX Week Keynote Speaker Amanda Dameron on Making Design More Human

Adaptive Path

If you’re a fan of Dwell magazine, you’re familiar with its unique take on modern architecture and design in the home. Dwell editor-in-chief Amanda Dameron is a passionate advocate for the philosophy of design exemplified by the homes, decor, and furnishings showcased in Dwell. In this interview, I talk with Amanda about that philosophy, the changing role of design in our culture, and her keynote at UX Week 2014 in San Francisco this September.

Design 204

Mobile Learning: Making Content Available Anytime, Anywhere

Xyleme

Mobile learning, also called M-learning or mLearning, is any type of content that is developed or consumed on mobile devices, such as smartphones and tablets, and including anything from podcasts to full eLearning courses. Regardless of the industry, organizations need to pay attention to these numbers and prioritize designing for mobile consumption. After finishing dinner, Jan decides to complete a required compliance course.

Do you want to DO design thinking? Start with the d.School's.

Bob Sutton

This is especially true when it comes to selfish behavior; unvarnished self-interest is a learned social norm, not an unwavering feature of human behavior. How to Be a Good Boss in a Bad Economy| Featured HBR Article. Design school project teaches bike safety - The Stanford Daily Online. Tim Brown: Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. Bill Moggridge: Designing Interactions. Bob Sutton.

How Long Should an eLearning Course Be?

Tony Karrer

Interesting question posed in eLearn Magazine article: How Long Should an E-learning Course Be? Interestingly the author chooses to sidestep the question he poses and instead gives a direct answer to a different question (focusing on modules that are parts of a course): What is a good length for a module? Through countless hours of instructional design, field testing, and client feedback, I have found that 30 minutes is about the maximum, and less than 15 is too short.

Course 100

The 3 Qs for Great Experience Design (by Jared Spool)

Adaptive Path

The 3 Qs for Great Experience Design. Using these three variables, we’ve created corresponding questions to help us quickly rate a team’s experience design prowess. Notice that the story doesn’t describe the specifics of the design or the system — that’s not important. In our research, the average team member works on an experience design project for twenty-four months. Jared Spool.

Design 126

How To Think Like An Instructional Designer for Your Nonprofit Trainings

Beth Kanter

I’ll be sharing my best tips and secrets for designing and delivering training for nonprofit professionals that get results. And, if you are attending NTEN’s Nonprofit Technology in March, join me, John Kenyon, Andrea Barry, and Cindy Leonard for a session on designing effective technology training. All of my work these days is focused on designing and delivering effective training for nonprofits -primarily on the topics of social media, strategy, networks, and measurement.

Interview with Margret Schmidt, VP of User Experience Design and Research at TiVo (Part 1)

Adaptive Path

Her extensive experience heading up design at TiVo has given her a deep understanding of what it takes to deliver a great experience in a high technology product. Of course, you can register for MX 2009 using the promotional code BLOG and get 10% off. The most common problem being overwhelming interfaces offering too many features, a symptom of an organization where departments don’t work together, and throw in a lot of functionality simply because they can.

Interview with Margret Schmidt, VP of User Experience Design and Research at TiVo (Part 2)

Adaptive Path

The VP of Marketing is very engaged in the executive reviews of all products and designs. The feedback from Marketing is frequently about how the feature affects the marketing of the product, and what impact it has on the brand. Basically, UE is a service organization with the task of designing a site that best meets the needs of the marketing organization. Of course, the most valuable feedback comes from our user research. We explain our design and research process.

The Better By Design Summit: Cool Things I Heard in New Zealand.

Bob Sutton

This is especially true when it comes to selfish behavior; unvarnished self-interest is a learned social norm, not an unwavering feature of human behavior. How to Be a Good Boss in a Bad Economy| Featured HBR Article. Design school project teaches bike safety - The Stanford Daily Online. Tim Brown: Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. Bill Moggridge: Designing Interactions. Bob Sutton.

Social Learning - Instructional Design - Free - eLearning Hot Topics

Tony Karrer

Weekly Hot eLearning Hot List 5/22/09 - 5/29/09 Top Posts The following are the top posts from featured sources based on social signals. May 26, 2009 The Excellent Inevitability of Online Courses - Chronicle.com , May 27, 2009 Creating scenarios for learning - a four-step guide , May 27, 2009 Learning and Working in Complexity Workshop , May 29, 2009 Will Higher Education Be the Next Bubble to Burst? ,

Significant Work Needed to Help Instructional Designers

Tony Karrer

There's little practical advice that can assist Instructional Designers in what the evolved forms really are. Dennis Coxe : The role of the instructional designer will be to use the ADDIE model to determine what baseline structure can be built into the formal piece of the learning and what parts of the knowledge base are fluid and need to maintained delivered in an informal venue, be it a blog, a podcast, or talking points delivered by a project manager to his or her team.

Design 100

Quip: learning & instruction

Clark Quinn

The statement is simple: Learning is action and reflection; instruction is designed action and guided reflection. A critical feature of this statement is that the choices of action that we design, and the choices of resources to support reflection (content and representation tools), are critical. And, of course, we might need a series of activities (or application opportunities) to support learning. design meta-learning

The Agile Learning Train is Leaving the Station | Unmanagement

Unmanagement

Much of what is currently rolled up monolithic, one-size-fits-all courses must give way to small but relevant content updated and delivered continuously to learners based on their individual profiles or needs. Social is not a feature. Unmanagement. New rules for the 21st century. Search. Main menu. Skip to primary content. Skip to secondary content. Home Links Unmanagement What’s going on here? Post navigation. ← Previous.

Is It Sometimes Rational to Select Leaders Randomly? A Cool Old.

Bob Sutton

This is especially true when it comes to selfish behavior; unvarnished self-interest is a learned social norm, not an unwavering feature of human behavior. How to Be a Good Boss in a Bad Economy| Featured HBR Article. Design school project teaches bike safety - The Stanford Daily Online. Tim Brown: Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. Bill Moggridge: Designing Interactions. Bob Sutton.

Some new elearning companies ;)

Clark Quinn

Their signature offering is a suite of templates for your elearning featuring cooperative play. Yalms: these folks are offering the ‘post-LMS’ It’s not an LMS, and instead offers course management, hosting, and tracking. MicroBrain: this company has developed a system that makes it easy to take your existing courses and chunk them up into little bits. design mobile social technology

stevenberlinjohnson.com: Hong Kong Rising

Steven Berlin Johnson

You start with Fosters soaring airport design on that vast man-made island, then the highway courses along the waters edge, mountains on one side and gleaming 60-story residential buildings -- strangely built in groupings of three or four identical structures -- on the other. Does Apple Think Multitasking Is A Bug Not A Feature?

Course 100

A complex look at task assignments

Clark Quinn

I was thinking (one morning at 4AM, when I was wishing I was asleep) about designing assignment structures that matched my activity-based learning model. The learner is also supposed to annotate their rationale for the resulting design as well. The model is designed more for a long-term learning experience than a one-off event model (which we should be avoiding anyways). Of course, this could continue. design meta-learning social

Got Game?

Clark Quinn

Why should you, as a learning designer, take a game design workshop? Just so you don’t think I’m the only one saying it, in the decade since I wrote the book Engaging Learning: Designing e-Learning Simulation Games , there have been a large variety of books on the topic. James Paul Gee has pointed out how the semantic features of games match to the way our brains learn, as has David Williamson Shaeffer. design games

Price 129

The Constraints and Opportunities of Metaphor

Adaptive Path

As designers it is often our responsibility to imagine the future possibilities of things. We rarely get to design independent of social and cultural contexts, and we never get to design independent of the perceptual capabilities of our users. You could design a marvelous interface that makes terrific use of “color&# outside of the visible spectrum, but it is unlikely that a human would be able to see it.

Adopting The No Asshole Rule: Don't Bother If The Words Are.

Bob Sutton

This is especially true when it comes to selfish behavior; unvarnished self-interest is a learned social norm, not an unwavering feature of human behavior. How to Be a Good Boss in a Bad Economy| Featured HBR Article. Design school project teaches bike safety - The Stanford Daily Online. Tim Brown: Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. Bill Moggridge: Designing Interactions. Bob Sutton.

About Nancy White | Full Circle Associates

Nancy White

Technology steward, designer and builder of online interaction spaces (events, teams, learning groups). tools and approaches and community and instructional design. Strong emphasis on the design, deployment and evaluation of productive online interaction spaces. Design, implement and moderate/facilitate online communities and workgroups. Please keep me posted about your next Online Facilitation Course and sign me in to buy a copy of Digital Habitats.

5 Phrases to Make Mobile Work

Clark Quinn

The second one focuses on looking beyond the initial inference from the phrase “mlearning”: Anything but a course! Here we’re trying to help our stakeholders (and designers) think beyond the course and think about performance support, informal learning, collaboration, and more. While it might be about augmenting a course, it’s more likely to be access to information and people, as well as computational support.

stevenberlinjohnson.com: AppleTV and HDTV

Steven Berlin Johnson

stevenberlinjohnson.com « | Main | Long Zoom Interview » AppleTV and HDTV So my AppleTV arrived this morning and of course I dropped everything to spend an hour or two setting it up and messing around. It's not designed to be a computer. It's designed to be simpler than that (and less expensive). It's designed for entertainment from your couch with a remote. Does Apple Think Multitasking Is A Bug Not A Feature?

Course 100

The Steps of Creativity - Early Crowd sourcing and Prototyping

Eide Neurolearning

Excerpt" "One possible explanation for these effects is that early exposure to examples aids the designer in understanding the scope of acceptable solutions to a problem, and helps form an initial representation of the creative concept (Heit, 1992). When exposure is only for a short duration (90s in our experiment), it is possible that only concepts with high enough activation, such as critical features in our experiment, are transferred (motivated by Boroditsky, 2007).

Leaving Trails

Clark Quinn

Two memes stuck with me, and the first was “leaving trails” For context, the event featured designers – graphic, industrial, visual – but mostly learning designers. In a session on supporting the growth of design awareness, we were being led through an exercise on body-storming (using role plays to work through issues), and one of the elements that surfaced was posting your designs on the walls in places where it’s hard to see others’ work.