Remove Cost Remove Design Remove Social Bookmarking Remove Social Network

Peeragogy

Jay Cross

A landscape designer’s goal is to conceptualize a harmonious, unified, pleasing garden that makes the most of the site at hand. A workscape designer’s goal is to create a learning environment that increases the organization’s longevity and health and the individual’s happiness and well-being.

FAQ 206

Social Media Planning and Evaluation for NGOs | Full Circle Associates

Nancy White

Social Media Strategy Planning & Measurement – What’s Working? With social media, however, strategy is a compass, not a map, because it is a fast changing territory. Social media, however, is like a river you swim in.

I Know It When I See It

Andy McAfee

Established vendors of collaboration software are modifying their offerings and repositioning them as social software platforms that have all the features and functions necessary to support the new modes of interacting and getting work done. It could possible be mentioned explicitly the importance of the architecture and design of Web 2.0 core to their success (yet is a key word here) and thus the temptation to keep costs down.

I Know It When I See It : Andrew McAfee’s Blog

Andy McAfee

Established vendors of collaboration software are modifying their offerings and repositioning them as social software platforms that have all the features and functions necessary to support the new modes of interacting and getting work done. I think your list of criteria works well also as a general definition of social software. Reguardless if they are collaborative or social, if they pass this basic test. B U T The whole point about social media lays in SOCIAL and MEDIA.

Last Year's eLearn Magazine Predictions

Stephen Downes: Half an Hour

Richard Mayer , Department of Psychology, University of California, USA Predicted: "Researchers will continue to make progress in determining the instructional design features of e-learning that promote learning, including research-based principles for the use of animated pedagogical agents, intelligent tutoring systems, simulations, games, virtual reality, and multimedia environments." The third trend considers how socially negotiated media and user produced content (the so-called Web 2.0