7 guidelines for managing open networks

Harold Jarche

Rule 5: Adopt simple rules to design and implement strategy. Ed Morrison , Advisor for the Purdue Center for Regional Development, says that many of the familiar approaches to management no longer apply, and goes on to provide 7 keys to guiding an open network. I have added my images and one other that support this excellent set of rules. Click on each image for a link to the supporting article. Rule 1: Form a core team with distributed leadership roles.

Team Guidelines From A New Boss: How Can He Make Sure.

Bob Sutton

Design school project teaches bike safety - The Stanford Daily Online. Tim Brown: Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation. Bill Moggridge: Designing Interactions. A Great Pixar Story: Alvy Ray Smith and Ed Catmull Serve as Human Shields » Team Guidelines From A New Boss: How Can He Make Sure People Live Them? The guidelines would probably be even better if the team worked on them. Bob Sutton.

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Using Design Thinking for A Foundation’s Investment Strategy

Beth Kanter

Grantees, Experts, and Partners at the end of the Brainerd Foundation’s 21st Century Advocacy Design Lab. What if they used a design thinking process to not only get feedback from grantees but as a way to develop a more agile way of working? I was thrilled to work with the Brainerd Foundation staff to help design and facilitate a design lab using techniques based on Luma Institute methods earlier this month.

Musings on Pelagianism, rules & agility

Dave Snowden

Well designed enabling constraints also have self-correction built into them with narrative-based triggers that allow early warning of behavior. I posted last week on some guidelines here and plan some more work there.

in an increasingly complex world

Harold Jarche

Adopt an open, enquiring mind-set, refusing to be constrained by current horizons. Embrace uncertainty and be positive about change – adopt an entrepreneurial attitude. This is a good set of guidelines (via David Hodgson ) and useful for conversations around organizational change. Values: transparent organizations are better at sharing values but the initial design influences everything.

Being There: What Presence Means in a Digital World.

Stephen Downes: Half an Hour

Teaching presence is the design facilitation and direction of cognitive and social processes for the purpose of realizing personally meaningful and educational worthwhile learning outcomes. Insight into the design. Now aside, I don't really think these are designed elements.

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A New Symphony for the next CLO Symposium

Dan Pontefract

Imagine you had the opportunity to design a conference from scratch, without ever having attended a conference in the past, without knowledge of what a conference actually is, without a clue as to what the expectations are of attendees at <ahem> the conference.

The Evolution of the Internet of Very Smart Things

Irving Wladawsky-Berger

The centrally managed, highly scalable, attractively priced cloud platforms were now being designed to support a variety of mobile devices, - e.g. smartphones, tablets, e-readers and laptops. Their overall conclusion is that “a low-cost, private-by-design democracy of devices will emerge that will enable new digital economies and create new value, while offering consumers and enterprises fundamentally better products and user experiences.” .

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The Business Value of Social Networks

Irving Wladawsky-Berger

Other studies have reached similar conclusions, such as this recent State of Workforce Technology Adoption conducted by Forrester Research. It found that while most enterprises agree that collaboration tools are important for members of a team, - especially if that team is distributed across many locations, - such tools are not widely adopted. e-mail, with 87% adoption, is the default collaboration tool for most people in business.

Social Network Analysis - Twitter - Social Media - Best Stuff from Last Week

Tony Karrer

Overcoming Top 10 Objections to Social Learning - Social Enterprise Blog , April 24, 2009 Ten commandments of e-learning (content design) - Clive on Learning , April 30, 2009 Twitter Learning - eLearning Technology , April 30, 2009 Learning Goals - eLearning Technology , April 29, 2009 An eight-step process using Post-it notes to gain meeting consensus. 4) Social Networks (23) Adoption (8) eLearning Technology. Here is the best stuff from last week via eLearning Learning.

Group-centric work and training

Harold Jarche

A lot of resources are put into preparing individuals for duty and the system is designed for large numbers. Military Instructional Systems Design (ISD) has greatly informed and inspired civilian training. There are guidelines, but not several volumes of guidance.

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Web 2.0 Applications in Learning

Tony Karrer

It was designed to be a small to medium size group discussion, but because the room was large it was very challenging to do that successfully. Existing Adoption At the very start I asked the audience for examples of where they were currently using these tools as part of learning solutions. I discussed the fact that there was a common Adoption Pattern that went from personal adoption to work groups to organization.

Learning and KM: Separated at birth?

Jay Cross

An unexpected surprise has been the enthusiastic adoption of the wiki by even the least Web 2.0 He provides guidelines, both in design and process that enhance intranet and application usage, collaboration, and measurable effectiveness.

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What Universities Must Learn About Social Networks

Jay Cross

A handful of universities have adopted some aspects of web 2.0 Prepare simple guidelines for implementation so that participants know what’s expected of them. Generally, we suggest: Design for short and long term goals. What Universities Must Learning About Social Networks. By Jay Cross | Chief Executive Officer, Internet Time Alliance. Increasingly, businesses are looking to more social approaches to employee learning and development.

Irving Wladawsky-Berger: "Killer Apps" and Virtual Worlds

Irving Wladawsky-Berger

Home Archives Subscribe « Creativity, Innovation and Design | Main | Leadership and Management Skills in the Knowledge Economy » August 06, 2007 "Killer Apps" and Virtual Worlds Last week I went back to the AlwaysOn Stanford Summit. For example, there is general agreement that spreadsheet applications had a lot to do with the initial adoption of personal computers in business. The guidelines read like a combination of common sense and motherly advice.

Education Technology Strategies - Day Two

Stephen Downes: Half an Hour

SXSW 2013 – Are You A Social Media Nonprofit Manager Looking for Your Peers? #npsmpeer

Beth Kanter

I was honored to be involved with the instructional design and delivery of two workshops specifically for nonprofits. I enjoyed designing and facilitating this session because I had five awesome presenters who have a depth of knowledge about the topics we discussed. We adopted a set of Guidelines that TNT created (creative commons) to ENCOURAGE their staff to use social: bit.ly/YQe91n

Social Media and Cute Dogs Go Mobile And Other Cute Animal and Nonprofit Tales

Beth Kanter

Not only did they take repeated photos to see what breed of dog would match their photo, they also started to ask if we could adopt a dog. The App also provides: adoptable dog search by zip code, simple giving to help homeless pets, and their grassroots pledge to start seeing invisible dogs. I asked Best Friends Marketing Coordinator Claudia Perrone how they were measuring success. The ultimate KPI, of course, is dog adoptions.

Tech Wellness in the Nonprofit Workplace: Tips for Avoiding Collaborative Overload

Beth Kanter

The session is designed to answer three questions: Why does collaborative technology overload lead to loss of nonprofit workplace productivity and what are the best practices to avoid it? Adopt Good Practices Around Team Emails. More and more nonprofits are adopting flexible workplace or have remote teams in different cities. An effective way to manage your energy is to design your team scheduled based around those rhythms.

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Is craigslist or eHarmony the Right Model for Enterprise 2.0?

Andy McAfee

These questions are designed to reveal what kind of person a respondent is, and what kind of colleague she’d be. CL’s approach is to let people describe what they have and/or what they’re looking for with no rules, guidelines, or requirements (beyond a few intended to keep things legal). Photo of Andrew McAfee Home Blog About RSS Andrew McAfees Blog The Business Impact of IT Tweet Is craigslist or eHarmony the Right Model for Enterprise 2.0?

Open Content, Enclosure and Conversion

Stephen Downes: Half an Hour

We see this in the Creative Commons guidelines : "Allowable NC users are: (a) an Individual (b) a Nonprofit educational institution/library, (c) a Nonprofit organization as defined under US or equivalent law. As in the case of 'educational use', the wording of the Creative Commons guidelines contains a particularly American bias, as though we can identify a 'use' with the type of 'user'. But these guidelines are quite arguably in error.

My Digital Identity

Stephen Downes: Half an Hour

The personal learning environment adapts, adopts and embraces Web 2.0 Design Patterns and Business Models for the Next Generation of Software. Large-Scale Student Assessment: Guidelines for Policymakers. Based on my presentation to the e-Portfolios conference, May 6, 2008.

NTC: Data Visualization Panel

Beth Kanter

Approaches and tools: What are the basic guidelines for designing and using data and information visualizations? Since data visualization should be part of an organizational measurement and learning process, it is important to consider organizational adoption challenges. NTC 2012: Data Visualizaiton Panel. View more presentations from Beth Kanter. I’m here at the 2012 Nonprofit Technology Conference in San Francisco this week.

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Ethical Codes and Learning Analytics

Stephen Downes: Half an Hour

To become a nurse is, for example, to adopt as a personal code the ethical norms and values that define that particular profession. And, as he notes, ““There is one and only one social responsibility of business – to use it[s]resources and engage in activities designed to increase its profits so long as it stays within the rules of the game, which is to say, engages in open and free competition.” PDF versions of the Full Paper and References.

The OER Debate, In Full

Stephen Downes: Half an Hour

After a few months, however, I became concerned because adoption of the license wasn’t great. Early in 1999 I reached out to Eric Raymond, Tim O’Reilly, and others for help thinking through how to solve the adoption problem. Tim responded, ‘After I spend tens of thousands of dollars paying an author, paying for editorial and design, etc., Adoption was much better with the new license. Creative Commons pulled the well-researched draft guidelines off their website.