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New Technology Supporting Informal Learning

Stephen Downes: Half an Hour

Abstract We often talk about games, simulations and other events in learning, but these technologies support only episodic learning. Equally important are those technologies that provide a context for these learning episodes, an environment where students and interact and converse among themselves. Context Online learning today is beginning to be dominated by developments in games, simulations and related technologies. Siemens, Where does the learning occur??,

First Time Visitor Guide

Tony Karrer

Interaction I write this blog because it helps me think through and learn about the topics I write about. Learning Trends Point To and Shape eLearning 2.0 Presentation - ISPI Los Angeles Introduction to Wikis, Blogs, Social Bookmarking, Social Networking and RSS Practical Suggestions: Web 2.0 Start-Up Guides Personal and Group Learning Using Web 2.0 Tools for Personal Learning Improving Personal Learning - A Continuing Challenge for Learning.

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What tools should we learn?

Harold Jarche

The LCB question this month is, What Tools Should we Learn , or: The question is really about the specific tools that would make sense to learn today in order to be a valuable eLearning professional in 2015? Social Bookmarks. Enter the social bookmark.

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Last Year's eLearn Magazine Predictions

Stephen Downes: Half an Hour

Richard Mayer , Department of Psychology, University of California, USA Predicted: "Researchers will continue to make progress in determining the instructional design features of e-learning that promote learning, including research-based principles for the use of animated pedagogical agents, intelligent tutoring systems, simulations, games, virtual reality, and multimedia environments." That can be applied to higher education as well as corporate learning offerings.