| | Design + eLgg + Innovation + Microblogging | 1 article |
| Page 1 of 1 | Previous | Next | STEPHEN DOWNES: HALF AN HOUR FEBRUARY 11, 2012 E-Learning Generations Another key idea was the design of the gaming space itself.Early computer games (and many early arcade games) were designed likeprogrammed learning: they were like a flow chart, guiding you through a seriesof choices to a predetermined conclusion. These generations span more than a 20-year period. But it didn't take hold. Web 2.0 | |
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