| | 2003 + Culture + Security | 15 articles |
| Page 1 of 1 | Previous | Next | IRVING WLADAWSKY-BERGER NOVEMBER 21, 2012 Governance and Pragmatism: Moving Beyond “The Culture of No” Inside IBM's Historic Turnaround ,” former IBM Chairman and CEO Lou Gerstner wrote about the bureaucratic culture that contributed greatly to the near-death experience IBM went through in the early 1990s. Lou called it A Culture of “No.”. The book then goes on to explain the steps he took to transform the outdated IBM culture. | IRVING WLADAWSKY-BERGER NOVEMBER 26, 2011 Jobs in the Age of Watson like the framework proposed by my fellow panelists Frank Levy and David Autor in two different papers: The Skill Content of Recent Technological Change , published in 2003 by Autor and Levy along with Harvard Professor Richard Murnane ; and How Computerized Work and Globalization Shape Human Skill Demands published in 2005-2006 by Levy and Murnane. | | | | | | | STEPHEN DOWNES: HALF AN HOUR NOVEMBER 16, 2008 The Future of Online Learning: Ten Years On Starr, 2003) Since education is a domain that inherently involves people as both practitioners and clients, it seems clear that when we think about the adoption of new technology in education, we need to think as much about what people will want and are likely to do as about the new technologies that will be available. O'Reilly, 2005) Web 2.0 | STEPHEN DOWNES: HALF AN HOUR NOVEMBER 22, 2011 Engagement and Motivation in MOOCs Stovall (2003) suggests that engagement is defined by a combination of students’ time on task and their willingness to participate in activities. Students should feel safe and secure and opportunities to take part in rituals, organize themselves, eat and express themselves as sexual beings. 2008)." Table 1. Emphasizes time on task.6. | | STEPHEN DOWNES: HALF AN HOUR MAY 8, 2011 The OER Debate, In Full In his book the Wealth of Networks, Benkler characterizes the Creative Commons project as follows: The Creative Commons is an initiative to develop a series of licenses that allow individuals who create information, knowledge, and culture to attach simple licenses that define what others may, or may not, do with their work. 2003). | | | | | | | | | -
JON HUSBAND | SUNDAY, MARCH 28, 2010 Have We Finally Entered a Fundamental Rupture With the Past ? culturally modifies the notions of time and space for everyone. The point of no return was arguably the launch of the iTunes Music Store in 2003. This era of popular TV shows designed for the greater public was an important factor in the homogenization of culture in the United States. An authoritarian culture system. MORE >> -
STEVEN BERLIN JOHNSON | TUESDAY, APRIL 4, 2006 stevenberlinjohnson.com: The Ghost Map But it also widens its focus to tell the history of Londons sewer system, the evolutionary history of bacteria, the biological and cultural roots of the miasma theory, the bizarre waste management techniques of Victorian society, and so on. 170 I-MATE: Pocket PC Microsoft Pocket PC 2003.$500 Tufte wrote about it in two of his books.) MORE >> -
TED | WEDNESDAY, APRIL 4, 2012 TED wins a 2012 Peabody Award The first television awards were presented in 1948, the first cable television awards in 1981, and the first web site awards in 2003. One documents Russian dissidents, the other the abuse of inhabitants of a remote part of Papua New Guinea by mine security personnel. Among the winners of the 71st annual Peabody Awards : TED! Army base. MORE >> -
DAVID WEINBERGER | FRIDAY, FEBRUARY 3, 2012 [tech@state][2b2k] Real-time awareness In Jan 2003, there was an uptick because of the beginning of SARS, which as not identified until Feb 2003. Ahmed: It helps to have people who speak the language and know the culture. Linton: Security and verification? Q: How do we get Netvibes past the security concerns? I’m a security geek. On Feb. MORE >> -
MARK OEHLERT | FRIDAY, AUGUST 24, 2007 e-Clippings (Learning As Art): Quote of the Day: James Gee and Learningq " James Paul Gee What Video Games Have to Teach Us About Learning and Literacy 2003, pg. For various reasons, however, these views less strongly inform how teaching and learning work in todays schools than they used to. T2 Subscribe to e-Clippings (a division of blogoehlert) gapingvoid Understanding Comics Quoth he. del.icio.us MORE >>
- e-Clippings (Learning As Art): The Ecology of Games: Connecting Youth, Games, and Learning (ed. Katie Salen) MARK OEHLERT | WEDNESDAY, FEBRUARY 27, 2008
- e-Clippings (Learning As Art): A Flashback to an Angry Bill Gates MARK OEHLERT | MONDAY, JULY 14, 2008
- Intgrating iTunes U Access into Desire2Learn STEPHEN DOWNES: HALF AN HOUR | MONDAY, JULY 21, 2008
- My Digital Identity STEPHEN DOWNES: HALF AN HOUR | FRIDAY, OCTOBER 10, 2008
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